|
|
|
 |

May 27th, 2002, 06:19 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Azorani Alliance has arrived!
I like the shipset. It's interesting to see different shapes of ships from small to large sizes. I think the minis though should show a greater difference in size but that's just how I like it to be. I personally think the race portrait is excellent. Good job again.
|

May 27th, 2002, 06:48 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Azorani Alliance has arrived!
Quote:
Originally posted by Captain Kwok:
I like the shipset. It's interesting to see different shapes of ships from small to large sizes. I think the minis though should show a greater difference in size but that's just how I like it to be. I personally think the race portrait is excellent. Good job again.
|
Thanks!
Good point on the sizes. It seems to me that the hardest to tell apart are the cruiser and battle cruiser. Maybe I can rescale the battle cruiser to be slightly larger without pushing it into the range of the battleship. Do you see other instances that need to be modified?
Let me know how the AI does. It may be a little slow getting going at the start, but if it has time to establish itself, it seems to develop quite nicely.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 27th, 2002, 07:17 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Azorani Alliance has arrived!
The ships are a little hard to tell apart - maybe even some slight colour changes to certain parts or the arrangement of engines can usually help.
About the sizes I was referring more to the size of the escort mini and such - it's almost as big as the dreadnought. Of course I'm just like that and would like to see it about 1/6th the area of a dreadnought - but that's my problem.
I'm don't usually play many long games - but I'm sure the AI is good since your reputation precedes you in that department.
Perhaps one day I will find the motivation to finish off my Geezoid fleet...
|

May 28th, 2002, 06:20 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Azorani Alliance has arrived!
I tend to agree with you assessment. I will see what I can do. Thanks for the feedback! 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 28th, 2002, 06:31 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Azorani Alliance has arrived!
No problem.
I think one of the best parts of the set is the different design of the smaller ships from the larger ones. It's a nice touch - and that it's not done in DOGA helps. I feel your shipsets tend to fit better with the original MM ones which is what I like - especially the race portrait.
Which program did you use to design the fleet?
|

May 28th, 2002, 07:26 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Azorani Alliance has arrived!
I use POV-Ray and code the models in POV-Ray's scripting language.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 28th, 2002, 07:55 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Azorani Alliance has arrived!
I prefer to use Moray as my interface for POV-Ray - yuck - I would hate programming that stuff.
Mike - If my Star Mod idea gets off the ground would you be interested in perhaps designing one of the ship sets?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|