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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 4th, 2008, 05:40 AM
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Default Re: Magic Site Idea Thread

Ah, yes, you had that weird security stuff. Do you have access to Dom3's modding pdf? I guess not.

New units:

#newmonster 3110
#copystats 459
#copyspr 459
#name "Foul Spawn"
#gcost 9
#end

New sites:

#newsite 906
#name "Circle of the Dripping Skull"
#path 7
#level 4
#loc 2
#rarity 2 (0 - common, 1 - uncommon, 2 - rare)
#com 785 -- gygja
#gems 5 1
#gems 6 1
#end

#newsite 903
#name "Throne of Wild Magic"
#path 0
#level 4
#loc 17119
#rarity 1
#gems 0 2
#gems 1 1
#gems 2 1
#gems 3 1
#end


0-7 Fire, Air, Water, Earth, Astral, Death, Nature, Blood
8 Holy
#gold, #res, #mon, #com

#incscale increases NEGATIVE scales: 0 Turmoil, 1 Sloth, 2 Cold, 3 Death, 4 Misfortune, 5 Drain
#decscale decreasis negative -> increases POSITIVE scales: 0 order, 1 production, 2 heat, 3 growth, 4 Luck, 5 Magic

You need a list of locmasks before you can do the terrains, but I'm afraid I can't give them right now. They would be easy to add afterwards if you just list the terrains you'd like the sites to appear in.

#loc [value], 1=plains, 2=forest... and so on for mountain, waste, sea, cave, coastal, farm, deep sea, and unique, probably not in that order.

Last edited by Endoperez; December 4th, 2008 at 05:42 AM..
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