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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 5th, 2008, 02:10 AM

rdonj rdonj is offline
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Default Re: MegaVanilla "lets play chess" mod

Well, probably something that's still fairly weak but slightly more diverse. An alchemist's paths don't look too bad... might be a bit weird making an alchemist the generic mage type I suppose. Augurs could work also. I would almost suggest more that there were several types of generic low level mages, so there was a little more diversity in national mage strength.
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