|
|
|
|
|
December 5th, 2008, 12:58 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Death by Mind Hunt message
Well, it bugs me for a long time. When your commander is killed by mind hunt you receive the message: "Alice was mentaly attacked by the enemy mage. Alice was killed by the attack." The message doesnt describe neither class of comander nor location where it happened, so my next thoughts are usually: "Alice? Who the f#ck is Alice?". Having dozens of commanders it takes me to load previous turn, press F1 and browse the names until I find the Alice in the list.
It would be a lot more convenient to receive a message: "Alice the Troll King, was mentaly attacked by the enemy mage. Alice was killed by the attack. The event occured in Silent Hill."
|
The Following 7 Users Say Thank You to WingedDog For This Useful Post:
|
|
December 5th, 2008, 01:07 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Death by Mind Hunt message
That is one small change that would make a difference
|
December 5th, 2008, 01:19 PM
|
Corporal
|
|
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
|
|
Re: Death by Mind Hunt message
On a similar note, how about when you've used site-searching spells the "goto" command is "goto commander". Meh, finding the commander is for the most part a simple press of the n-button, but finding the province to see what sites you found is a hassle. Couldn't it be "goto province" instead? : /
Also, the UI for site-searching spells is a bit stupid sometimes. I'm fine with it 'homing' in on the province the mage is located in if there are no more sites to find, but often the spell skips over provinces that haven't been searched yet, seemingly randomly. Also, it should automatically skip over captured capitals
|
The Following User Says Thank You to Dectilon For This Useful Post:
|
|
December 5th, 2008, 01:28 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Death by Mind Hunt message
Agreed on the mind hunt issue. I spent several turns in one game trying to stop a mind hunt attack that was killing a couple commanders a turn, before finally realizing it was hitting my scouts hiding in enemy territory.
Goto province would be really nice for remote site searching. It's a common request.
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly. To take advantage of this, I threw together a mod that added an empty site to all the capitals that only had one. It's somewhere over in the mods section.
|
December 5th, 2008, 01:53 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Death by Mind Hunt message
Yes, *ALL* events that have locations need to indicate the location.
I'm also tired of discovered a scout messages without locations.
I've had nearly the same experience about mind hunt kills that I couldn't figure out--scouts.
|
December 5th, 2008, 02:06 PM
|
Corporal
|
|
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
|
|
Re: Death by Mind Hunt message
Also, why can't you see your losses when you capture a fortress?
|
December 5th, 2008, 02:16 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Death by Mind Hunt message
Yep, those little things have been asked for a while. Still hope this will happen one day - would make sense and seems possible...
|
December 5th, 2008, 02:44 PM
|
Second Lieutenant
|
|
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
|
|
Re: Death by Mind Hunt message
Quote:
Originally Posted by thejeff
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
|
Well, this explains *how* the bug is happening... but not exactly *why*.
Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
|
December 5th, 2008, 02:54 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Death by Mind Hunt message
It's not a bug, it's intended.
The argument is that there once you've found 2 sites in a province there it's less likely there are any others, so it's more efficient to search other provinces. It's true, but I tend to search all my provinces. Just can't take the chance of missing that 4th really good site.
|
December 5th, 2008, 04:51 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Death by Mind Hunt message
Quote:
Originally Posted by krpeters
Quote:
Originally Posted by thejeff
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
|
Well, this explains *how* the bug is happening... but not exactly *why*.
Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
|
It has all been explained in the site searching threads linked from the Strategy index. Even the FAQ makes mention of this and directs people to the SI. Check them out. It has to do with probabilities.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|