.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 5th, 2008, 12:58 PM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Death by Mind Hunt message

Well, it bugs me for a long time. When your commander is killed by mind hunt you receive the message: "Alice was mentaly attacked by the enemy mage. Alice was killed by the attack." The message doesnt describe neither class of comander nor location where it happened, so my next thoughts are usually: "Alice? Who the f#ck is Alice?". Having dozens of commanders it takes me to load previous turn, press F1 and browse the names until I find the Alice in the list.
It would be a lot more convenient to receive a message: "Alice the Troll King, was mentaly attacked by the enemy mage. Alice was killed by the attack. The event occured in Silent Hill."
Reply With Quote
The Following 7 Users Say Thank You to WingedDog For This Useful Post:
  #2  
Old December 5th, 2008, 01:07 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Death by Mind Hunt message

That is one small change that would make a difference
Reply With Quote
  #3  
Old December 5th, 2008, 01:19 PM

Dectilon Dectilon is offline
Corporal
 
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
Dectilon is on a distinguished road
Default Re: Death by Mind Hunt message

On a similar note, how about when you've used site-searching spells the "goto" command is "goto commander". Meh, finding the commander is for the most part a simple press of the n-button, but finding the province to see what sites you found is a hassle. Couldn't it be "goto province" instead? : /

Also, the UI for site-searching spells is a bit stupid sometimes. I'm fine with it 'homing' in on the province the mage is located in if there are no more sites to find, but often the spell skips over provinces that haven't been searched yet, seemingly randomly. Also, it should automatically skip over captured capitals
Reply With Quote
The Following User Says Thank You to Dectilon For This Useful Post:
  #4  
Old December 5th, 2008, 01:28 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Death by Mind Hunt message

Agreed on the mind hunt issue. I spent several turns in one game trying to stop a mind hunt attack that was killing a couple commanders a turn, before finally realizing it was hitting my scouts hiding in enemy territory.

Goto province would be really nice for remote site searching. It's a common request.

The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly. To take advantage of this, I threw together a mod that added an empty site to all the capitals that only had one. It's somewhere over in the mods section.
Reply With Quote
  #5  
Old December 5th, 2008, 01:53 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Death by Mind Hunt message

Yes, *ALL* events that have locations need to indicate the location.

I'm also tired of discovered a scout messages without locations.

I've had nearly the same experience about mind hunt kills that I couldn't figure out--scouts.
Reply With Quote
  #6  
Old December 5th, 2008, 02:06 PM

Dectilon Dectilon is offline
Corporal
 
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
Dectilon is on a distinguished road
Default Re: Death by Mind Hunt message

Also, why can't you see your losses when you capture a fortress?
Reply With Quote
  #7  
Old December 5th, 2008, 02:16 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Death by Mind Hunt message

Yep, those little things have been asked for a while. Still hope this will happen one day - would make sense and seems possible...
Reply With Quote
  #8  
Old December 5th, 2008, 02:44 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Death by Mind Hunt message

Quote:
Originally Posted by thejeff View Post
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
Well, this explains *how* the bug is happening... but not exactly *why*.

Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
Reply With Quote
  #9  
Old December 5th, 2008, 02:54 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Death by Mind Hunt message

It's not a bug, it's intended.

The argument is that there once you've found 2 sites in a province there it's less likely there are any others, so it's more efficient to search other provinces. It's true, but I tend to search all my provinces. Just can't take the chance of missing that 4th really good site.
Reply With Quote
  #10  
Old December 5th, 2008, 04:51 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Death by Mind Hunt message

Quote:
Originally Posted by krpeters View Post
Quote:
Originally Posted by thejeff View Post
The auto site searching algorithm is at least a bit simple. It searches any unsearched province with less than 2 known sites. That's why it seems to skip randomly.
Well, this explains *how* the bug is happening... but not exactly *why*.

Why does the algorithm skip over sites with 2 or more known sites? Isn't the limit 4?
It has all been explained in the site searching threads linked from the Strategy index. Even the FAQ makes mention of this and directs people to the SI. Check them out. It has to do with probabilities.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.