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May 28th, 2002, 06:11 AM
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Private
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Join Date: Mar 2002
Location: Lafayette, Indiana
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Re: Huge Game Ending Problem... Among others bugs?.
The double Messages don't seem to be a huge problem, but seems to be a bug... The loss of a 100+ turn game is..
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May 28th, 2002, 09:30 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Huge Game Ending Problem... Among others bugs?.
When your friend wanted the breakaway empire to surrender, he clicked on the race to send them a message, but what did he do next?
Did he
A)click "Surrender", or did he
B)click "demand/ request/ warn" and then "demand your surrender".
If you do A, you offer your surrender to the recipient of the message. If you want them to surrender to you, you have to do B.
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May 28th, 2002, 03:36 PM
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Private
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Join Date: Mar 2002
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Re: Huge Game Ending Problem... Among others bugs?.
He demanded that they surrender, which they promptly did.
When I look at the empires, his original empire is still active. The breakaway empire is dead and has nothing. There was a suggestion that I have the original empire surrender to the new empire and everything would be ok, but the new empire is "dead".
The weird thing is that both empires in the host screen have my buddy as the owner. If I could somehow remove his ownership of the breakaway empire, he might be able to take his original empire back... Any suggestions on how to accomplish this feat.
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May 28th, 2002, 03:40 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Huge Game Ending Problem... Among others bugs?.
Switch one to AI control.
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May 28th, 2002, 05:53 PM
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Re: Huge Game Ending Problem... Among others bugs?.
Quote:
Originally posted by Hadrian Tyrael S. Aventine:
Switch one to AI control.
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I've tried that... As soon as my buddy connects, he logs in as the breakaway empire even when I set his original and breakaway empire as cpu controlled or any combination thereof.
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May 28th, 2002, 06:27 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Huge Game Ending Problem... Among others bugs?.
Just a thought, can the other guy run SE4 twice and be able to connect to the game twice, once as each empire?
It does sound kind of wierd. You may want to send this savegame to Malfador along with a description of exactly what heppened. I was involved in a couple test TCP/IP games, but we never had the occurance of a breakaway empire being formed during the game as this happened.
If you are unable to get the game working again as TCP/IP and you want to finish, you can continue the game but play it by email. It will take longer, but at least you can finish.
Each of you will log into your own empire and play your turn. Then have him email you the resulting .plr file and you can log in as host and process the turn. Just say no whenever it asks you if you want to continue in TCP/IP mode and ignore the TCP/IP screen if it comes up at the end. Then email him back the resulting .gam and other files and repeat.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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May 29th, 2002, 06:23 AM
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Join Date: Mar 2002
Location: Lafayette, Indiana
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Re: Huge Game Ending Problem... Among others bugs?.
Thanks... Your log in twice idea seems like a good one...
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