Re: project: a watcher nation
			 
             
			
		
		
		
		I think you could make such a mod nation: 
 
Their units would all be immobile.  Give them a national spell that summons a castle defender--1 gem cost.  It's a commander designed to be all but immune to remote attack spells, it provides a *BIG* castle defense bonus.  It's also got a very high holy level.  It also can summon itself. 
 
How would you kill such a nation?  It would take a truly insane army to breech it's walls and on preach you're not going to get a dominion kill. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |