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  #1  
Old August 3rd, 2000, 02:45 PM

wingte wingte is offline
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Default Re: Colonizing other systems

Hmnnn,
Why didn't I have to move population arround when I started new colonies in the original systems??
Can I just add cargo modules to the colony ship??
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  #2  
Old August 3rd, 2000, 03:30 PM
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Default Re: Colonizing other systems

Huh? You mean you started a colony, with a colony ship, and didn't have to move population there? This should always be the case.

Yep just redeisgn the ship. Take an extra engine or weapon off and slap in a crago module and your done...

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Old August 3rd, 2000, 04:59 PM

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Default Re: Colonizing other systems

Sorry, but I don't think so Richard.

You don't need any cargo containers on a colony ship at all. It has a 'built in' capacity to carry 4 mil colonists (I think this comes with the colony module). I had never thought of adding more cargo space though to boost initial size....a damn good idea, thanks!

The way the colonize order works is best explained from the Malfador site IN THE Q&A Section #23 and #24:

quote:
23. I colonized a planet, but it says that it has zero population. How come?

Colonization has changed a bit from SE3. There are two things you need to colonize a planet, a colonizing component and population. When you build a colonizing ship, it has a colonization module on it. But before you send it off to colonize a planet, you need to load it up with population first. If the colony ship doesn't have any population on it, then you can still colonize the planet, but it will have zero population.

When you have a newly built colony ship, the best way to send it off is to give it the Colonize order. This order will automatically load population first, then send the ship to the target planet, then colonize that planet. If you use the MoveTo order on your colony ship, it will move towards its destination, without loading population first.


quote:
24. I colonized a planet, but its build time says "Never". How come?

Same reason as number 23.


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Old August 3rd, 2000, 07:08 PM
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Default Re: Colonizing other systems

Hmm then I need to stop adding those darn cargo containers then .

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Old August 3rd, 2000, 09:32 PM

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Default Re: Colonizing other systems

Just put the mandatory components, one colonization module, 5 engines in the ship. Build one, then when done highlight the ship, hit the colonization button and then the destination planet. It automatically picks up colonists and colonizes the target planet. Easy.
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Old August 3rd, 2000, 10:10 PM

Grumbling Grognard Grumbling Grognard is offline
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Default Re: Colonizing other systems

I tried the 'extra cargo' module idea and its a keeper!

Before my colonies all started out with 4 million colonists. Now with a single cargo container added on (and I had the space to spare anyway!) my colonies are starting with 14 million. That is 3 1/2 times the population they were starting at before!

Thanks Richard.

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Old August 3rd, 2000, 11:21 PM

wingte wingte is offline
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Default Re: Colonizing other systems

OK,,
So the reason it worked in the original systems was because I used the colonize button. BUT when I sent the colonizer to a different system I used the "move to warp" button so it didn't load any colonists for the trip.
Hmnn wonder if it will load colonists in the cargo pods if I use the "colonize planet" button or will I have to continue the load population routine.

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