.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 8th, 2008, 10:49 AM

francoisD francoisD is offline
Corporal
 
Join Date: Dec 2007
Location: France, Lille
Posts: 76
Thanks: 2
Thanked 0 Times in 0 Posts
francoisD is on a distinguished road
Default Re: AI unable to build big army (>25000 pts)

andy,

do you really think a 12000 pts core is a 'very expensive core'?

i do not.

i am not a crazy man asking to be able to play with 200 tigers 2
just a battalion of panthers and a battalion of infantry plus support...

i do think there is a problem with the game, because you can build much more expensive core (25000-30000) with the americans,russians and britain, with no problem at all, because the ai would buy armies worth 10000-15000 pts with the germans as defenders

perhaps a second button similar to the ai tank heavy on should be added, with off, nothing changes, with on, the ai avoids the cheapest tanks...

used and usefull only for the guys who want to play with germans and a size core of 12000 pts

well, i hope you will not consider me as a geek
Reply With Quote
  #2  
Old December 8th, 2008, 12:12 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,662
Thanks: 4,094
Thanked 5,862 Times in 2,893 Posts
DRG will become famous soon enough
Default Re: AI unable to build big army (>25000 pts)

Quote:
Originally Posted by francoisD View Post
andy,

do you really think a 12000 pts core is a 'very expensive core'?

i do not.

i am not a crazy man asking to be able to play with 200 tigers 2
just a battalion of panthers and a battalion of infantry plus support...

i do think there is a problem with the game, because you can build much more expensive core (25000-30000) with the americans,russians and britain, with no problem at all, because the ai would buy armies worth 10000-15000 pts with the germans as defenders

perhaps a second button similar to the ai tank heavy on should be added, with off, nothing changes, with on, the ai avoids the cheapest tanks...

used and usefull only for the guys who want to play with germans and a size core of 12000 pts

well, i hope you will not consider me as a geek


Maybe someone else can explain this so you can understand this but from where I sit both Andy and I have already done that.

The "allies" can build bigger cores becasue the Germans have more expensive "toys" that build up points faster without running into the units limit. The units limit is the "problem" in this case which is why we ran experiments with huge unit and formation limits to see where the boundaries actually are.

And NO we cannot code the game so "the ai avoids the cheapest tanks..." and as Andy already explained loading up the AI will allied heavy tank coys etc does not make much of a dent in the "problem" becasue the tanks themselves don't cost as much as the German ones do so don't run the points count up as quicky as it would for the Germans AND that would throw the balance of forces off with so many heavy tanks

Don
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.