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  #1  
Old December 13th, 2008, 04:34 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

It's not one of your capital Tomb Kings, it's the one you said died. When a Tomb King gets very badly hurt in battle (i.e. reach 0hp and would otherwise die) they become weaker (magicbonus -1), get the old age tag, and change to appear skeletal rather than brown. This represents a big release of magic to save them. However, from then on they are immortal.

I believe that in that battle a couple of other TKs got hurt enough to go skeletal. One apparently then got destroyed again, and so his immortality returned him to the capital. He won't stay crippled for long.

I'm surprised you hadn't come across that before, but it's good news for you, because you've got immortal mage-thugs to go along with your immortal armies.

Oh, by the way, I *did* throw in everything I had. I basically have no other troops, apart from a posse of skinks sieging the Ogre Kingdom. I didn't send in the wolves because I think they'd do more harm than good, since I don't think their cold aura will affect you, and it'll knock out my lizards fast. I get them from a magic site you see, it's not that I'm choosing to summon them.
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Old December 13th, 2008, 05:18 AM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

Ahh, so that's why. I've never used tomb kings as thugs in battles before and I almost never lose them when they're mages. And I've never actually lost any inside of my own dominion before. So I was thinking the description of immortality they had meant they had phoenix fire, basically, and I just never actually saw any of them die when they were below 100 fatigue. That's pretty cool actually, I never realized they did that. So I guess I do have a fairly major advantage, again, as long as I can stay in my own dominion. And looking at my tomb kings, it would appear the fire storm caster is the other king that went skeletal. So you can appreciate that :P Too bad I don't really have the gems to thug out many kings.

Actually my units are only 50% cold resistant, so they would fatigue me, just not very much. Plus they're ethereal, and I don't have a magic weapon bless, so they wouldn't make bad army blockers. Of course all my evocations would still work. You would just have to use them away from your temple guards somehow.

Anyway, unless things change soon this is going to be a very long struggle between the two of us, between my undying armies and your endless skinks. You must be sieging sombre with a LOT of skinks. Skinks killing ogres... what're the odds.

P.S. - This is one of those turns I'm glad you two are taking longer than me with, I did my turn a bit hastily earlier and nearly left the assassins with very bad orders
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