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December 15th, 2008, 01:38 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Illwinter, are you keeping it multiplayer?
Part of the fun of playing OpenGlad was the fact that no unit had a limitation on how much power they could gain. Just because you are a commander shouldn't mean you have more abilities than a soldier. You should be able to have a small team of undefeatable falchioneers, how cool would that be to be the most feared group as opposed to the most feared person who commands a bunch of weaklings.
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December 15th, 2008, 02:05 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Illwinter, are you keeping it multiplayer?
Hmmm, an enhancement of the Experience system, and perhaps some character building options for your underlings, I like that. It definitely would add to the Dominions fun if you didn't have to choose between being solo, or having a thousand men..... Running a fearsome mercenary company could be a blast.
Interestingly, if you played as a mercenary, you wouldn't have any single god to ally with, and people would pay you huge amounts of gold for your services. Downside - don't allow mercenary characters to be Sacred (unless you wore a Shroud of the Battle Saint!). 
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December 15th, 2008, 12:55 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Illwinter, are you keeping it multiplayer?
that's cool, maybe I'd hire your team, JimMorrison.
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December 15th, 2008, 04:03 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Illwinter, are you keeping it multiplayer?
Quote:
Originally Posted by Argitoth
that's cool, maybe I'd hire your team, JimMorrison.
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Awesome! Maybe I would make you an amazing Dominions experience, worth millions a month in residual income. 
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