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Old December 15th, 2008, 11:43 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Non-mage Commander Abilities

@Dectilon: I think the expert modders already chimed in that the ability wasnt available. I just meant that in general, we need to look to the modders rather than pin our hopes on the devs dwindling free time. Of course, Im always thrilled by what they do provide. And Johan does seem to have a love of the modders. Anything that is in the game seems somehow close and easy to being a new mod command.

@Endoperez: My apologies. Ive never tested them but I got the impression they had some sort of benefit leading those troops. At least the description. Isnt there a commander in Ctis which specifically says he does a better job leading lizards? And the Hydra Trainers descript with a leadership of 10 might just be flavoring. You and lch would probably know. But if thats true then they are great cases for requesting this. It can be brought up to KO as a thematic addition.
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Old December 15th, 2008, 11:54 AM
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Default Re: Non-mage Commander Abilities

Quote:
Originally Posted by Gandalf Parker View Post
@Endoperez: My apologies. Ive never tested them but I got the impression they had some sort of benefit leading those troops. At least the description. Isnt there a commander in Ctis which specifically says he does a better job leading lizards? And the Hydra Trainers descript with a leadership of 10 might just be flavoring. You and lch would probably know. But if thats true then they are great cases for requesting this. It can be brought up to KO as a thematic addition.
I tried it with EA hydra's. I saw no stat difference when hydra's where led by the hydra tamer.
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