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  #221  
Old December 15th, 2008, 07:05 PM

calmon calmon is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

And don't forget to use CBM to create your pretender. The costs are often different!
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  #222  
Old December 15th, 2008, 09:39 PM

Ylvali Ylvali is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

pretender sent
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  #223  
Old December 16th, 2008, 05:49 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hmmm, I still don't know who's uploaded the Pythium pretender, unless I've missed somebody changing nations in among all the discussion. As such, I've bumped the player limit up to 18 while I figure out what's going on, to make sure all the authentic players have space.

i should have set a master password...
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  #224  
Old December 16th, 2008, 06:07 AM

llamabeast llamabeast is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

You still can. Go to "Game settings and admin options", and then "Alter game settings".

You can also delete Pythium's pretender, if you decide you need to.
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  #225  
Old December 16th, 2008, 12:11 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

The game hasnt started yet so you can. I highly recommend it. It seems that every game has SOMETHING down the road which requires a masster password.

I would actually suggest that Llamabeast set one to something random on every game as a default with an option for the game admin to change it to something else if they wish.
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  #226  
Old December 17th, 2008, 05:20 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

That's a good idea Gandalf, I'll put it on my list.
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  #227  
Old December 17th, 2008, 08:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Any word about the missing players? Or about the wiki?
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  #228  
Old December 18th, 2008, 06:01 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

No word on the missing players, no explanation for Pythium. I'll be sorting out what people have already written and sorting it into a wiki in the near future and will be contacting you all about the details soon.

If nothing changes by Friday (say... 7pm GMT?) I will be forced to boot Pythium and start with 15 players. That's still plenty for the map, so no problem there. After that I'll get back to organising an EA game.
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  #229  
Old December 18th, 2008, 08:45 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Oh, can one of the mods open up the other game thread please? It'll be a lot easier to transplant the story posts so far if they can be quoted to get at the markup (well, marginally).
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  #230  
Old December 18th, 2008, 11:39 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I am incredibly sorry to say I can no longer partecipate. My PC has gone and I'm posting from a extremely old pc which can't handle dom3's late battles without taking 1 minute from one casted spell to another (takes one hour to process a battle, no real way I can watch those and react with proper tactics). My current funds and duties don't allow me to replace the gaming PC soon so... I apologize to Lokean and all the other guys.

Have fun - I will read the chronicles! See ya in a sequel maybe

(Remember to boot Aby from the game)
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