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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 16th, 2008, 08:15 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

You mean the black knight strike force? No, I haven't gotten to use it yet. I have some doubts about the sanity of its gem requirement though. I mean... ghost riders is a 5 gem spell, I don't think 15 black knights are going to be that much more relatively effective than the ghost riders spell. Unless it's some kind of special extra powerful black knight with an ethereal or air shielded leader.

But if you also get them afterward it is definitely worth more. Maybe 15-20 gems instead?
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Old December 18th, 2008, 03:51 AM

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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Dreadnaughts for some reason have 3 less magic resistance than ulmish capitol ships (which, by the way, should be spelled capital). It should at least be equal. Also I get the impression a dreadnaught is supposed to be bigger than an ulmish cap ship, so I was thinking maybe they should have a little more hp? They also have twin ship heavy blasters (close) but no ship heavy blasters. I'm not sure if it's intentional for them to not have ranged blasters or not, as most things tend to have both. I guess you don't always do that with the ulmish fighters so it probably is intentional. In any case I would like it if they had another set of twin heavy ship blasters (close), or even just a single one, since they're most vulnerable in melee and you can't give them an aoe weapon with a hand slot or something. Their ranged weaponry is actually surprisingly weak but I think that pretty much doesn't matter since they should be using evocations most of the time anyway.

Also a bug report. I was able to cast the black knight strike force, and I stick by my earlier assessment of the spell. However, I also noticed that in the strike force I received four commanders, a medic, an ulmish general, and a black knight. I suspect this is a bug because there was a second medic and a second general in the army that were not commanders, and I'm guessing probably were supposed to be. As a note for just how weak the commonwealth is right now, I just beat a significant pd force (34 melee, 2 space mines and an ice shaper) losing only a single from that strike force. The knight was killed by one of the ice shaper's cold bolts. I only got one blaster shot to connect, then the black knights tore them apart in melee.

I also just now got a crash error about the game not being able to find lightspearspace1.tga? I was looking at a pirate scout army I think that I got from a random event this turn at the time, I think. That is probably unrelated though.

Hmm, doesn't appear I'm going to be able to continue that game until the lightspear thing gets fixed. Too bad, I was just about to crush the galaxy with my stealth fighter fleets, capitol ship SCs, and magma eruption spamming dreadnaughts

Last edited by rdonj; December 18th, 2008 at 04:00 AM..
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Old December 18th, 2008, 06:52 AM

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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

You could also give the insectoids blood spells with requirements high enough only the queens could cast to produce specific units. As another alternative method to the idea of increasing the strength of their space units, which I don't really like.
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Old December 18th, 2008, 08:37 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Yet another alternative - cause the nectid queens to generate space form insectoids. If you do that though you should definitely get rid of the summon allies button for males on normal queens, and possibly not give them males at all. That might be a bit much though unless the level of the nectid queen spell was dropped a bit.

And another bug: There's still a province on the bottom left planet that's considered a forest... province 28.

Last edited by rdonj; December 18th, 2008 at 08:56 AM..
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Old December 18th, 2008, 10:55 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons

Hmm... you're going to have to either give insectoid females completely insane mr or, probably better, reduce all insectoid unit morale to 30. With females the only non-mindless creatures in the race, you're pretty well doomed if R'lyeh ever attacks you, they'll just kill your commanders with mind blast and then your army will rout.
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