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  #1  
Old December 31st, 2009, 01:35 PM
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Default Re: Repair vehicle and units

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Originally Posted by Hermit View Post
I have several heavy transport helos in my core. They can lift many vehicles, even MBT's. Rather than bail out the crew, once the AA threat is gone, I use them to take immobilized vehicles into the back and use them as pillboxes to defend the rear area.
You are simply exploiting a game artefact of the primitive loading system for vehicles. Those helos are really only supposed to be able to load jeeps etc. but have a "larger" load capacity to allow a decent amount of men to be carried (244 or so => about 40 men).

if we limited these helos to 215 or so (enough for a jeep or similar), then we would have gotten zillions of "My chinook can onlycarry fifteen guys wah your game is broken" even if we had annotated the fact that this was a special lift-vehicles only version in the unit description, since end users don't tend to read these. So 244 allows 44 men, as a compromise. It does allow you to load a class 44 vehicle load too - but you are a human, the AI will not load helos with vehicles - and you are expected to be sensible with the usage of this compromise solution.

Only load the correct sort of vehicles into a large helo - a jeep, maybe 2, one Russian BMD para APC etc.

Therefore if your opponent uses say Chinooks to offload a horde of Sheridans in your rear - tell him he is a twit (or anything else you may choose!), and restart the game !.

Andy
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  #2  
Old February 18th, 2009, 07:33 PM
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Default Re: Repair vehicle and units

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Use the tank transporter and change the Icon to the Pionierpanzer 1 and you have a close enough M88.
Bah, that would be too easy.
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Old February 18th, 2009, 05:12 PM
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Default Re: Repair vehicle and units

You know I never thought of using the tank transporter to save an immobilised tank lol. Thanks for the idea.

In at least single player campaigns I try to save the crews by having either M113s on standby or a heli or two.
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Old February 18th, 2009, 07:36 PM
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Default Re: Repair vehicle and units

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You know I never thought of using the tank transporter to save an immobilised tank lol. Thanks for the idea.
I try to keep my designing of User Campaigns as faithful to the historical TO&E as possible so had to come up with a way to simulate it. I forgot about the Pionierpanzer icon in the other OOB till Don reminded me.
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Old January 1st, 2010, 06:39 PM

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Default Re: Repair vehicle and units

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You know I never thought of using the tank transporter to save an immobilised tank lol. Thanks for the idea.
Never actually used them in any game, but I can't think of anything else they'd be good for.
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Old January 2nd, 2010, 06:55 PM
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Default Re: Repair vehicle and units

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Quote:
Originally Posted by Wdll View Post
You know I never thought of using the tank transporter to save an immobilised tank lol. Thanks for the idea.
Never actually used them in any game, but I can't think of anything else they'd be good for.
But what are the odds that some 2-wheel drive tractor trailer isn't going to get stuck in the same mud/marsh/stream that got your AFV or 4x4 stuck?

For laughs I once transported 8 tank transporters and one tank in side a single tank transporter. Another time I keep loading snipers until it couldn't carry any more, the odd thing was that the limit was reached before carry capacity was reached, perhaps some hard coded thing.

On a serious note, I have used them for holding about half a company of infantry and advancing along a road. It can be convenient to have all that firepower concentrated as long as you don't get attacked while in transit or before they can deploy and spread out.
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Old February 18th, 2009, 08:28 PM
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Default Re: Repair vehicle and units

You could use the Badger in the Canadian OOB as well. Use whatever's closer to the M88. All that can be manipulated using scenhack

Don
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Old December 31st, 2009, 01:59 PM
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Default Re: Repair vehicle and units

@Hermit,

Andy's right....LMAO! Don't be a moron. Use the compromise solution realistically. You can get away with that exploit against the cpu BUT a human will probably come back to Shrap Forums and BLAST you in a post. I know from experience. I was done like that once as a newbie.
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Old December 31st, 2009, 04:07 PM

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Default Re: Repair vehicle and units

I was not aware of the "compromise." I did a little checking after reading your posts. It appears a Chinook can carry 13.5 tons on it's main hook, and included in the text is its ability to carry large (155mm) artillery pieces -

http://www.army-technology.com/projects/chinook/

I also saw this picture of an old army helo carrying what appears to be a decent sized piese of SPA.

http://www.britannica.com/EBchecked/...r-lifting-tank

But, as I have now been informed, I didn't see any tanks being lifted (although I know the Sheridan was designed specifically for this purpose)

Thanks for setting me straight!
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  #10  
Old December 31st, 2009, 08:39 PM
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Default Re: Repair vehicle and units

Quote:
But, as I have now been informed, I didn't see any tanks being lifted (although I know the Sheridan was designed specifically for this purpose)
Thought designed to be supposedly air dropable not helo transportable weight something like 17 tons
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