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Old December 20th, 2008, 12:40 PM

RERomine RERomine is offline
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Default Re: Attack Assault battles

Quote:
Originally Posted by RT-Baseman View Post
Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
I think that premise of 6:1 odds held even into the modern era, IIRC. Western military strategy was to destroy attacking Warsaw pact forces at a rate of 5:1 to effectively maintain what in game terms would be a draw. Consequently, you could conclude that 6:1 odds would be considered to be overwhelming. I don't think that strategy was built on standing fast, however. It was more of a retrograde strategy where land was exchanged for time to mobilize forces necessary to execute offensive operations.

Against the AI, a retrograde strategy might be difficult. You could prepare several positions, at least for infantry and fall back to those. It would involve surrendering the flags. In a large enough battle, it's possible to inflict so many casualties on the AI assaulting forces you can do no worse than a draw even if you lose all the flags and have your force totally destroyed.

Terrain, visibility, force experience and time all play a factor in that, yet what you suggest is interesting. It's probably not possible for a defender to win at those odds in game terms. Displacing to alternate positions might not be possible if the AI is blowing the countryside apart with artillery. The defenders coming out of their entrenchments could be a sure way to get them destroyed.

I might try it anyhow since most of my defends are within campaigns where I have to use the force I've built for all mission types and not just defends. That leaves me with tanks that may not be suited for defensive actions. A hand picked defensive force might do better.

Last edited by RERomine; December 20th, 2008 at 12:43 PM..
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