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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 25th, 2008, 04:12 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

Sounds like the flametongue and ghostdragon are overpowered to me
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old December 25th, 2008, 05:02 PM

Loren Loren is offline
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Default Re: New Nation: Dragons, Magic Incarnate V1.01

This is the toughest one so far but I think I'm going to win it despite some miserable luck.

Mictlan is gone. I'm at war with Ermor. Assassins aren't holding the line very well, I'm having to keep a whole bunch of dragons on the battle line to hold them off.

I think I must have taken misfortune 3 instead of luck 3, though. Tien Chi is in the water and being a nusiance so I decide to sweep him out. 60 flame tongues go in--and Thestis' Blessing gets knocked out!

Idiots, it was dispelled during the magic phase, why did you go fly into the water and drown???

Then my guys discovered Phoenix Pyre: http://forum.shrapnelgames.com/showthread.php?t=41737
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