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December 27th, 2008, 03:58 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by Baalz
@Maxwilson - yes, but also keep in mind one of the big advantages Machaka has is dwarven hammers and everything needed to start making fever fetishes as soon as the very low hurdle of construction-2 is cleared. There are a couple ways to generate gems in dominons, from bloodstones and clams to sea kings. The compelling thing to me about this strategy is the efficiency and speed with which it comes out, and thus the ability to generate a large gem income by the point in the game small amounts of gems are very valuable. EA Argatha (or anybody else really) would almost never be able to crank out fever fetishes in the first year, and if we're talking about 10-15 produced in the first year, that's hundreds of extra gems by the end of year 3. Good suggestion on the blood hunting BTW.
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Sure, for all the reasons you've outlined, Machaka is clearly the best at fever fetishing. I was just curious enough to crank the numbers to see how *much* better it is--that endgame you describe (hundreds of fire gems per turn) is attainable by anyone who can stand the micro and has access to nature gems, and you won't even know it until EA C'tis or Caelum starts slamming you with dozens of Phoenix Rods and a Flames From the Sky every turn.
-Max
Edit: to put it another way, I've never bothered with fetishing before but you've convinced me that maybe I should look into it even if I'm not playing Machaka.
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["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; December 27th, 2008 at 04:13 PM..
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December 27th, 2008, 04:36 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
A bold and interesting strat, baalz! I'm curious to see how it plays out. I'm twice tempted cause I've always wanted to see drakes as part of a workable combat force.
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December 27th, 2008, 05:16 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by MaxWilson
... and you won't even know it until EA C'tis or Caelum starts slamming you with dozens of Phoenix Rods and a Flames From the Sky every turn.
-Max
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Another of the things I liked about this is volcanic eruption, raging hearts, flames from the sky, etc. are all anonymous so it's not hard to imagine you could leverage a steady stream of them to cripple nations you're not actively at war with but expect to eventually be (best time to decapitate their income). > 
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December 30th, 2008, 05:04 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Great guide Baalz! I would like you and/or the community to comment on the strategy of self-buffed combat sorcerers w/ little or none crafted items and then charging in to become spiders. I remember using them like that in Dom2, but not for years now...  Have you had too many losses for this strategy or do you not find them as effective as researching and then using them as mages?
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December 30th, 2008, 05:09 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by DeathDaemon
Great guide Baalz! I would like you and/or the community to comment on the strategy of self-buffed combat sorcerers w/ little or none crafted items and then charging in to become spiders. I remember using them like that in Dom2, but not for years now...  Have you had too many losses for this strategy or do you not find them as effective as researching and then using them as mages?
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Quoting from upthread:
Quote:
Originally Posted by Baalz
@Thejeff - I find the black sorcerer thugs a bit of a fun gimmick rather than a very effective thug. You don't want to equip anything other than misc items if you plan on switching to a spider (you'll lose them), which doesn't leave much that's terribly effective. I'm certainly open to someone proving me wrong, but I haven't been able to make this effective yet.
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-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 1st, 2009, 11:12 AM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Fun strategy
I've some questions about kitting out the banes. (By the way, you've written bane lord instead of bane everywhere)
What's your opinion on adding a lychantrope amulet and maybe a fire plate? The fire plate might seem a little redundant with the bane's heavy starting armour but if you have a lot of fire gems the better def, ap and 100% fire resistance might make a difference.
I think it depends on your luck in finding death and earth gems. If you can afford to field several banes with firebrand and awe shield I guess that would be most effective but if you have trouble affording them it might be worth it to kit them out some more.
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January 1st, 2009, 11:47 AM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Baalz. How do you manage to come with all those interesting and surprising strategies?- I usually read your guides and think  how come I wasn't aware of this before.
I esp. like your guides for weak nations. I'm looking forward to day you'll make a Yomi guide.
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January 1st, 2009, 12:32 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by Kadelake
Fun strategy
I've some questions about kitting out the banes. (By the way, you've written bane lord instead of bane everywhere)
What's your opinion on adding a lychantrope amulet and maybe a fire plate? The fire plate might seem a little redundant with the bane's heavy starting armour but if you have a lot of fire gems the better def, ap and 100% fire resistance might make a difference.
I think it depends on your luck in finding death and earth gems. If you can afford to field several banes with firebrand and awe shield I guess that would be most effective but if you have trouble affording them it might be worth it to kit them out some more.
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Yes, the lycanthrope amulet is an excellent choice, and there are worse ideas than using fire gems for fire plate, though the primary thing you're gonna be struggling with generally at this point is scraping up enough gems to outfit a steady stream of banes. Keep in mind that these are 4 gem summons so while the gems obviously don't always translate directly across I tend to think skipping the amulet and fire plate is almost another bane with an awe shield and weapon. These are the frontline troops of your army, you want mass over efficiency. You'll probably be dissapointed if you're trying to shoehorn these guys into real thug roles, but if you can really convince yourself that they are your uber-heavy infantry then you'll have a big grin on your face every time you bring them to a fight.
The thing is, you're also going to want to be diversifying so that you're not completely screwed when your opponent starts spamming dust to dust (or other strong anti-undead spells). I'd almost always recommend nature and fire gems get funneled into dragon master and fire drakes, or vine ogres, or fire boosters for combat mages, or something else clever rather than making your banes more efficient.
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January 2nd, 2009, 01:32 AM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Even better than Machaka on fever fetishes is EA Arco.
Keep on province where you kill your own dominion. (Skeptics).
When unit x gets down to 3 hp or so.. switch amulet to another scout. Heal. Repeat.
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January 2nd, 2009, 03:58 PM
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Re: Machaka – a sorcerer’s fevered arachnophobia
Quote:
Originally Posted by Baalz
The thing is, you're also going to want to be diversifying so that you're not completely screwed when your opponent starts spamming dust to dust (or other strong anti-undead spells). I'd almost always recommend nature and fire gems get funneled into dragon master and fire drakes, or vine ogres, or fire boosters for combat mages, or something else clever rather than making your banes more efficient.
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I tried out the strat in SP and had horrible luck finding death gems (but I was lucky enough to find garnet amazons next to my capital, fetish spam + bloodstone spam = fun  ). I had a great number of fire drakes soon and they worked very well but even with heavy armour and 50%FR the banes took noticeable friendly fire. Either a lycanthrope amulet or fire plate would take care of that. But as stated it all depends on what gems you find.
I was a little annoyed by the banes slow speed. Other units tend to pass them by (and get hit by their cold aura) and they are slow to help other parts of your army after they've killed the bad guys next to them.
Have you tried the stat against a heavy air nation? How does it stand up to thunder strike spam?
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