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Old January 1st, 2009, 12:58 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

you know what this sounds like.. a need for less bugs.. or maybe weaker bugs since bugs (as orcs) are meant to be massed.. 3 green waves of destruction... problem is they should be masses of weak troops.. and both races are not that weak on individual troops compared to others...
I can't change much in domsummoning though since I've only got domsummon, and 2 and 20.. and those are all taken.. makemonster isn't used that much and when it's used it's mostly for males to get into space (which you insisted they needed.) maybe to make it a bit harder I'll have to lower that by one though. I think R'lyeh needs very good battlefield placement to work.. I was thinking the troops wheren't that bad though.. aliens and predators are pretty solid troops.. spread them through the ranks of illithid (in several groups across the field and a screen of tough guys in front and you should be there.) I actually think the pirates are useless since you need melee power, ranged the illitid are better anyway, you just need more melee to finish the grey statues
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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