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Old January 1st, 2009, 01:50 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Yeah, I know. I was a bit insistent on the males, but then I started realizing what the end game would look like with all those males... I think either the makemonster for males needs to be removed, or the domsummon. And yeah, the bugs definitely are too strong. You just get too many if you're left alone long enough.

It may be you are right about the troops, but in my experience rlyeh's melee troops die very fast to ranged firepower, while the pirate raiders die a lot slower. So my entire thinking is that they dilute the amount of ranged damage the illithids take, and that's the entire pupose they're serving.

Loren - to clarify what aezeal said, space is represented by forest provinces. There were a lot of issues with using water as space that were hard to work around, so forest terrain was chosen instead.
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Old January 1st, 2009, 02:46 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

I've finally gotten around to working on the Pirians. As a sort of teaser, here's the code for one of their heroes(the Trueblood Hero, heh). I still can't figure out how to apply a custom name, so no go there. It should be easy to follow even if you can't mod Dom3.
Code:
#newmonster 2235
#name "Firstblood Hero"
#spr1
#spr2
#descr "The Firstbloods were the first generation of Pirians, magically powerful, physically strong, and long-lived. Lahatiel was a great warrior among great warriors, known for his martial prowess. As Piria's strength grows, Lahatiel has awoken, ready to blaze a trail for the Pirian nation in the cold depths of space. His very presence inspires Pirians to greater deeds."
#holy
#ap 12
#mapmove 2
#size 4
#hp 25
#prot 13
#str 15
#enc 1
#att 16
#def 13
#prec 14
#mr 14
#mor 12
#gcost 10
#rcost 1
#maxage 75
#fireres 100
#coldres 25
#poisonres 75
#shockres 25
#maxage 1000
#older 200
#firepower 3
#fireshield 14
#heat 10
#standard 10
#goodleader
#researchbonus -3
#magicskill 0 2
#weapon "Greater Starburst"
#weapon "Starsword"
#armor "The Brightshield"
#end

And the weapon and shield:

#newweapon 665
#name "Starsword"
#att 4
#def 2
#armorpiercing
#dmg 10
#rcost 5
#sound 8
#len 3
#secondaryeffectalways 216
#magic
#end

#newarmor 668
#name "The Brightshield"
#type 4
#prot 10
#def 8
#enc 0
#rcost 0
#end
Well, there you have it, the first preview of the mod in action. This Pirian, at least, isn't going to be felled by merely shooting metal at him until he drops. And I expect the combination Heat Aura/Fireshield makes Pirians hard to fight in melee. And you can't effectively shoot spells at him, with his numerous resistances. I doubt if he's an SC, but definitely a higher-end thug. I hope

By the way, that 171 in the sword's code means small area fire. The defense value on the shield is actually the parry, and that magicskill means the hero has 2 Fire magic. The spr1/spr2 are the sprites. I still have none Puppies lament my poor spriting skills daily.
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