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  #1  
Old January 5th, 2009, 10:35 PM

MaxWilson MaxWilson is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

Juffos,

Why ephebophilia? Oreiads, you mean? I'm kind of puzzled trying to work this out.

-Max
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  #2  
Old January 5th, 2009, 11:48 PM
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Default Re: Early Arcoscephale - Ephebophilia incarnate

It might be reference to EA Arcoscephale basically being old Greece, which was sometimes very hedonistic.
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Old January 6th, 2009, 12:35 PM

MaxWilson MaxWilson is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

Unless... fort defense/offense strength scales with the square of strength, so if you can find a way to get your strength drained down to -200 or something (I've had units drained to -40 vs. R'lyeh so this shouldn't be impossible), you should be better at fort-wrecking than Scabiel.

IIRC, according to the manual, flying basically just adds a siegebonus (1).

-Max
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Old January 6th, 2009, 12:49 PM
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Default Re: Early Arcoscephale - Ephebophilia incarnate

"So weak, he shatters city walls with a punch!!"

(bug?)
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  #5  
Old January 6th, 2009, 02:15 PM

MaxWilson MaxWilson is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

Quote:
Originally Posted by Tifone View Post
"So weak, he shatters city walls with a punch!!"

(bug?)
I don't know if it actually *works* in the game because I've never tried it--it's just that the formula in the manual implies it should work. If anything it's a "design bug," i.e. a flaw in the rules.

For similar weirdness in the real world, read up on the theoretical properties of negative matter. (Not antimatter.)

-Max
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Old January 6th, 2009, 01:04 PM
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Default Re: Early Arcoscephale - Ephebophilia incarnate

A couple of points from my playing in case they havent been mentioned..

If you only have a few chariots then they can be very effective set far to the flank and told to "Hold and Attack, Rearmost Enemies". And the effectiveness of this can be expanded. Have someone on the far other flank rush to draw the front-line units that direction before the other flank attacks rear.

If you have heavily armored troops sometimes its best to let the enemy run to you. Put your frontline on "Hold and Attack" so they other guys gain the fatigue of a long charge. Dependent on who you are attacking of course.

With Oreiads you can improve their seduction by gaining a spell such as "Charm". People often overlook the seduction spells because they are hard to use on the battlefield. But when an Oreiad misses seduction a charm can often give them the commander anyway (though only for a short while since he isnt delivered but immediately attacks his province instead). And especially if the seducer chose a female to try and seduce. You will still get the "assassin" effect if both seduce and charm fail but I feel this is worth slipping in between the two.

I particularly like the point at the end about the purpose is to survive long enough for research and gem benefits to kick in. Sometimes people feel that Arcos is "weak" because they play them wrong or on games that are too small to make use of Arcos strongest benefits.
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Old January 6th, 2009, 01:18 PM

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Default Re: Early Arcoscephale - Ephebophilia incarnate

Quote:
Originally Posted by Gandalf Parker View Post
If you have heavily armored troops sometimes its best to let the enemy run to you. Put your frontline on "Hold and Attack" so they other guys gain the fatigue of a long charge. Dependent on who you are attacking of course
I didn't think movement caused fatigue? Just casting and attacking.
That said it's still often worth "Hold and Attack" to allow more buffing and to bring the enemy front into easy range of your archers and mages while keeping theirs at long range.
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Old January 6th, 2009, 01:25 PM

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Default Re: Early Arcoscephale - Ephebophilia incarnate

One of the best use of Hold and attack, when you are set at the rear - is to string out non-homogenous troops.

Ie., if your opponent is fielding troops of 7 and 11 movement, hold and attack from the rear will separate those troops into two distinct groups.

If you are playing small number of units, (which I usually prefer) this helps to prevent your units from being overwelmed by numbers, cutting down on the dfensive penalty of multiple attacks.
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Old January 6th, 2009, 01:26 PM

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Default Re: Early Arcoscephale - Ephebophilia incarnate

Movement doesn't usually cause fatigue, unless you are berserk or flying.
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Old January 6th, 2009, 02:21 PM

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Default Re: Early Arcoscephale - Ephebophilia incarnate

Quote:
Originally Posted by chrispedersen View Post
One of the best use of Hold and attack, when you are set at the rear - is to string out non-homogenous troops.
One of my favorite things to do against mage-heavy armies is to set all my mages and troops to the back of the field, with the troops slightly in front and set to Guard Commander on a thuggish unit. The enemy troops on Hold and Attack will eventually reach you but they'll do so piecemeal, and will be quickly gobbled up by your solid mass of troops and mages (and skelly spam, etc.). Unless they're just too tough, of course, but then you would have died anyway. The worst case is that your enemy does the same thing and hits you with long-range spells until you die (or BEs like Rigor Mortis/Fire Storm/Wrathful Skies), so just make sure you've got some long-range spells too.

-Max
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