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January 5th, 2009, 05:56 AM
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Re: Them Germans were good
i don't remember the poles had any AT guns in my campaign, maybe you mean their AA guns?
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January 5th, 2009, 11:31 PM
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First Lieutenant
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Location: Ottawa, Canada
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Re: Them Germans were good
Great stuff Imp, and yes the Poles have some very capable AT to be watched for!!
Bob out 
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January 6th, 2009, 12:16 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Them Germans were good
Quote:
Originally Posted by curious123
i don't remember the poles had any AT guns in my campaign, maybe you mean their AA guns?
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I was refering to infantry AT weapons, dont remember name but some RPG type weapons have a range of 500m like a modern RPG-7 just not such a big bang. Plus they do have decent ATGs & you are right the AA is dangerous.
My view the Germans did not have better equipment but had far better tactics & command & control. I cant touch half the French tanks & the Brits have MatidaIIs.
Going to try to do without 88s till N.Africa or just buy a couple if defending.
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January 6th, 2009, 03:30 PM
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Re: Them Germans were good
Didn't the Germans uses 88's in a ground role at Arras ?
The weapon he is referring to may be the Polish 46mm (or thereabouts) grenade launcher ? it can propably hurt the light German tanks with lucky shots, and I believe its carried by the infantry squads, instead of being a separate weapons team
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January 6th, 2009, 04:11 PM
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Join Date: Jul 2008
Location: Uk
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Re: Them Germans were good
They may well have but I am assuming it was not a common practice till Matildas in N.Africa. I could well be wrong but as said will just use a couple if defending till then to "discover" their effectivness. Besides playing like this is making for a challenging game. The plan is not to become a fully mechanised force till Italy where the rough ground will make HT handy. Should not have bought trucks in core till near that time really.
Going to add a platoon of engineers to my force though.
I am sure I will lose more core this way & wont get as many kills as can't leap in taxis to mopup but its a 60 battle game my guys would be unstopable if all survived to veteran status. High exp levels & an extra shot make a big diffrence with poor FC of WW2
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January 6th, 2009, 05:02 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: Them Germans were good
88's are aways in my german core, i get a couple of them and trucks to move them, this way i get experienced gunners in N.Africa and 1337 gunners when back to the swim against the red flood in the east, and what if we can win "the last battle"(like in sp1)?
what happens if i keep being victorious in the east, may i change history, or simlpy live it again?(this lead me to a question, is spww2 long campaign limited to living history?or can i change it?eg:sealion,succesful defense of normandy?)
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January 6th, 2009, 10:45 PM
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Location: Uk
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Re: Them Germans were good
See to me thats cheating, the AI is not as good as a human & its force does not improve with time so why do you want a further advantage. I will buy the 88s only when I need them & explore other avenues like air. Taking the easy option means you do not develop other tactics for when disaster strikes & while some do not work so well against a human they give you a grounding.
From reading several posts I think many people want their core to survive relativly intact & have an easy game as quality improves. It is gutting when you lose a guy with a Superman outfit as you sort of become attached to them & I have been known to launch rescue attempts to save them in the past.
I am in the other camp though & want a challenging game that makes me have to think as in my view thats how you learn & improve. I would even go so far as saying that playing with an ubber force makes you a worse player. I would find easy games very boring & have the option if so wish of having superior equipment for a decent chunk of this campaign
My campaign is set so AI recieves 130% (I think crap memory) of my forces & I must admit the hordes of Polish troops caused me some concern. I had to break up the assualt so I stood a chance of dealing with it & pick my targets.
Meant to say most of my squads have grenades & SMGs as extra weapons. Managed to nearly sneak 4 up on an H-39 when it decided to bug out. Mass tank panic they all decided to scatter, highly amusing but a bit of a setback. When they are in the mood & possible they are assulting the tank or lobing grenades at it first & soaking up any fire to allow the engineers to kill it in relative safety. Also they always get a kill as tank is suppressed if they hit the damn thing, sometimes have to fire twice.
Last edited by Imp; January 6th, 2009 at 11:11 PM..
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January 7th, 2009, 03:23 AM
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National Security Advisor
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Location: Dundee
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Re: Them Germans were good
Quote:
Originally Posted by runequester
Didn't the Germans uses 88's in a ground role at Arras ?
The weapon he is referring to may be the Polish 46mm (or thereabouts) grenade launcher ? it can propably hurt the light German tanks with lucky shots, and I believe its carried by the infantry squads, instead of being a separate weapons team
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88s under the personal command of Rommel at Arras. Also the 105mm arty in the direct role too (there is an AT version of the gun there somewhere).
Poland has a 37mm ATG, and can also field 75mm field guns in an AT role. Also have the usual ATR, which can annoy Panzer 1 and 2 and is availableto some heavy infantry sections.
Cheers
Andy
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The Following User Says Thank You to Mobhack For This Useful Post:
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January 7th, 2009, 12:49 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Them Germans were good
Thanks for that did not know about 105 arty will take a look, I just dont want overkill, multi role stuff is useful
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January 7th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Sep 2008
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Re: Them Germans were good
Is there any 88 classed as flak?all them seem to be HATG
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