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Old January 5th, 2009, 10:53 PM

thatguy96 thatguy96 is offline
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Default Re: Forward Observers and HQs?

Note #6 in the second mission of the campaign suggests you assign bombardment missions before you load your units onto landing craft and LVTs. Are the units you're trying to use to call in the strikes loaded in vehicles? When I try to use the A0 at the very start to call in the mission it works fine for me.
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Old January 6th, 2009, 01:59 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Forward Observers and HQs?

Ha, got his problem, there are no 0 units outside the transports maybe?
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Old January 6th, 2009, 02:31 PM
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Mobhack Mobhack is offline
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Default Re: Forward Observers and HQs?

Quote:
Originally Posted by thatguy96 View Post
Note #6 in the second mission of the campaign suggests you assign bombardment missions before you load your units onto landing craft and LVTs. Are the units you're trying to use to call in the strikes loaded in vehicles? When I try to use the A0 at the very start to call in the mission it works fine for me.
Ah! - a minor fact, not mentioned. A beach assault mission.

- Passengers cannot call arty
- 0 units with radios can call arty
- All units are loaded into barges in a naval assault and the barges are usually auto-added to formations so no 0 barge units.
- So, guess why we changed the observer code way back in the MS-DOS days to allow any barge to call for arty fires in a beach assault?....

The "use your HQ to plot arty before loading in a beach assault" is really not necessary, since probably 2001 or so.

Select any barge to plot arty as you approach the beach, if you do not have a non-passenger 0 element handy (e.g. supporting helos, a gunboat, an LVT). Barges are navy, and so are on the NGFS radio net (if they have a radio).

Andy
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