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  #1  
Old January 6th, 2009, 01:18 PM

thejeff thejeff is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

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Originally Posted by Gandalf Parker View Post
If you have heavily armored troops sometimes its best to let the enemy run to you. Put your frontline on "Hold and Attack" so they other guys gain the fatigue of a long charge. Dependent on who you are attacking of course
I didn't think movement caused fatigue? Just casting and attacking.
That said it's still often worth "Hold and Attack" to allow more buffing and to bring the enemy front into easy range of your archers and mages while keeping theirs at long range.
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Old January 6th, 2009, 01:25 PM

chrispedersen chrispedersen is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

One of the best use of Hold and attack, when you are set at the rear - is to string out non-homogenous troops.

Ie., if your opponent is fielding troops of 7 and 11 movement, hold and attack from the rear will separate those troops into two distinct groups.

If you are playing small number of units, (which I usually prefer) this helps to prevent your units from being overwelmed by numbers, cutting down on the dfensive penalty of multiple attacks.
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Old January 6th, 2009, 01:26 PM

chrispedersen chrispedersen is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

Movement doesn't usually cause fatigue, unless you are berserk or flying.
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Old January 6th, 2009, 02:21 PM

MaxWilson MaxWilson is offline
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Default Re: Early Arcoscephale - Ephebophilia incarnate

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Originally Posted by chrispedersen View Post
One of the best use of Hold and attack, when you are set at the rear - is to string out non-homogenous troops.
One of my favorite things to do against mage-heavy armies is to set all my mages and troops to the back of the field, with the troops slightly in front and set to Guard Commander on a thuggish unit. The enemy troops on Hold and Attack will eventually reach you but they'll do so piecemeal, and will be quickly gobbled up by your solid mass of troops and mages (and skelly spam, etc.). Unless they're just too tough, of course, but then you would have died anyway. The worst case is that your enemy does the same thing and hits you with long-range spells until you die (or BEs like Rigor Mortis/Fire Storm/Wrathful Skies), so just make sure you've got some long-range spells too.

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