The Saga Continues
Turns 5+6
As usual weeding out dug in infantry without vehicle support is proving hard work, FJs are finding the odd mine to mainly along the road as expected. Most moving to end of road others fanning out & heading for the river. As got down so well one platoon has broken off & is going for a looksee towards the left.
Some infantry is in the water & 2 barges make it on turn 6, each takes a Rauempanzer + Pioneer plus whatever fits as expecting mines on river bank.
Ruse has worked only 1 arty strike vs my arty
Turn 7+8
Expending a lot of my arty to help FJs as first wave is 2/3rds across, thought for a moment they had gone one turn to early, have lost 2 rafts as smoke did not fall right. Having to keep avenues open so FOOs can see.
Nearly dug out top will be ready, further down progress not so good & people that were crossing there aborted & back on land as more bunkers. Not enough arty to deal with at the moment
Crossing in 2 waves as if mines as I expect will end up in a big clump when land.
AI arty happily is pounding mine & AAA which was supporting from far side along with a couple of MGs. Also hitting FJs but only one round in the water well back. Will my luck hold?
Tanks
Para drop transport saw 1 Char-B a long way from my position & FJ scout party has found a platoon of H-39/SA18s . There are at least 3 Somua S-35s near the bunkers & they are proving as resilent as Chars, bomber took one out on 3rd attempt others are happily taking pot shots at my FJs.
The SA18s will not be a problem when I get there as good armour but guns a bit of a peashooter pen of 1.
New arty routines mean placing arty takes a while now as check LOS & switch between plus you really have to think about dropping smoke. River crossings were hard enough now even more so.
The big question is can I Land & clear the mines before his arty hits. If smoke falls right 2 barges should make it next turn.
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