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Old January 7th, 2009, 10:25 AM
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Humakty Humakty is offline
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Default Re: Liquid Research and a Lock out button

A lock feature is exactly the kind of thing I'd expect of a ten+ programmer team, working on those big projects, like HOI for example. As we all know, dom3 is under the 'lone wolf programmer' curse, so it's a bit harsh to ask them features that are not even guaranteed in blockbusters.

As a conclusion, I'd say stop asking for lock option (frivolous), and let them add 3 new nations and 200 spells for the next patch (much needed indeed). They can't do everything, ya know ?
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Old January 7th, 2009, 12:00 PM
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Default Re: Liquid Research and a Lock out button

Quote:
Originally Posted by Humakty View Post
As a conclusion, I'd say stop asking for lock option (frivolous), and let them add 3 new nations and 200 spells for the next patch (much needed indeed). They can't do everything, ya know ?
New nations don't usually require any programming (unless Kristoffer wants to add a new ability, like forestshape or population-eating).

Furthermore, if it would take ten men to make the change, Johan can ignore this discussion and do something else. If he thinks it wouldn't be too hard, he can add it in. This is a low-priority fix and probably boring as well, so I doubt he we'll see this. But then, who knows, Johan has been on a roll lately and fixed a lot of old bugs and weirdnesses, even improved the user interface.
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