Turns 11-13
Check your arty at start of turn for lost contact. I lost contact with an offboard 155 with plot set that was going to shift 2 hexes. Did not realise till to late so a couple of FJs caught a few hits as on the edge.
On the plus side one of my bateries CBed this turn so I should have shut down 1 set of 75s
About 6 80mtrs have opened up at force to South of bunkers who are clearing out a platoon of infantry.
The FJ scout force has found no sign of infantry support for for the H-39/SA-18s found earlier but are proceding very slowly waiting for the last unit in the formation to catch up as he dropped badly.
The landing zone has been slamed by 75 & 155 fire. Most of the vehicles managed to clear the worst of it, several were on the edge a MKII is immobile & a MKIII lost a weapon. About 70% of infantry made it to some risking a ride. Most of the others have now started crawling but 5 units are getting hit hard. Its touch & go as if they retreat further will probably walk into mines.
About 60% of my core force is over & the 2nd wave is reformed on the shoreline preparing to load up. The force that aborted crossing is making its way to departure zone in trucks & will be one turn behind wave2.
The initial plan was to ignore the North bunkers leaving to wave2 & stop those tanks however there are 2 more of the damn things all within 200m of each other & covered by the Bunkers there & strongpoints (weak bunker tank can kill if close).
I now have the falling on those tanks about 18 tubes & still have not heard one resounding thunk. 1 FJ PAW75 now has only HEAT left but he managed to kill one so "only" 3 left. I digress as path cleared went past North Bunkers they are gone as means I wont need much smoke for wave2.
Turn 14 a good amount of armour in position to shoot at 2 tanks so time for the kitchen sink absolutly everyone fired at them LMG MMG sections halftracks ATGs tanks. They are still not running & as dug in I just cant get side hits on the hulls so any chance of damage seems slim.
Going a little slower than I anticipated

4 engineers are in HTs & can reach 2 screening bunker they have to take out before can make a safe aproach so I just have to stop them getting shot up.
These French tankers are amazing, the Char-B I mentioned earlier & have ignored opened up at a range of 3Km all bar 100m low hit chance of course but guess what 3 side hits on a MKIII main gun gone what the