.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2009, 04:54 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Naval Gun on Land Map

How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #2  
Old January 7th, 2009, 09:58 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
Mobhack is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by Marek_Tucan View Post
How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for example already have less chance of damage on impact. All crews are the same class - the game has no idea where they came from - so are likely to be ordinary grunts for paradropping.

Cheers
Andy
Reply With Quote
  #3  
Old January 7th, 2009, 10:34 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Marek_Tucan View Post
How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for example already have less chance of damage on impact. All crews are the same class - the game has no idea where they came from - so are likely to be ordinary grunts for paradropping.

Cheers
Andy
so we should expect heavyer casualities than with paras?what about the vehicle, it can get destroyed/rendered ineffective?(just noticed, airborne light tank is now at some advantage compared to normal MBTs, may be worth the points)
Reply With Quote
  #4  
Old January 7th, 2009, 11:09 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
Mobhack is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Marek_Tucan View Post
How will the crews be treated? Like "ordinary" or like "para-qualified"?
I assume the vehicles themselves would take into account "airborne-or-not", right?
I have no idea, quite frankly. The main point of the code was to make it less easy for some "gamey" MBT tactics of dropping an M1A2 on the objective and have them ready to go. Airborne APC for example already have less chance of damage on impact. All crews are the same class - the game has no idea where they came from - so are likely to be ordinary grunts for paradropping.

Cheers
Andy
so we should expect heavyer casualities than with paras?what about the vehicle, it can get destroyed/rendered ineffective?(just noticed, airborne light tank is now at some advantage compared to normal MBTs, may be worth the points)
dropping support weapons and vehicles on silk hankies will result in a high attrition rate.

Vehicle can have a destroyed, or track damage result all on its own, so even if the crew survives then it may be dead or an immobile pillbox.

But not a lot of real armies drop anything other than light infantry out of cargo planes these days. Only the Soviets really would have done so, and the high numbers they would drop would offset the attrition. Everyone else that parachutes will only drop some infantry to take an airfield etc, and then freight the heavy stuff in.

And if it stops silly beggars dropping an MBT platoon into your rear zone as a coup-de main in a PBEM, then fine. Fine too if they do so, my HQ and his APC and any armed ammo carriers and SP-mortars etc in the back zone can then have fun chasing down the crews, too .

Andy
Reply With Quote
  #5  
Old January 8th, 2009, 03:14 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by Mobhack View Post
And if it stops silly beggars dropping an MBT platoon into your rear zone as a coup-de main in a PBEM, then fine. Fine too if they do so, my HQ and his APC and any armed ammo carriers and SP-mortars etc in the back zone can then have fun chasing down the crews, too .

Andy
I only did it once!

I wonder if we can still chuck Ammo Dumps and such out the back of a Herc, as a Ghetto bomber (sorry been playing Supreme Commander too much recently).

Hang on, that raises a thought. Possibly more of an issue for WW2 though. What about ammo containers? Many of the scenario's I've seen with German Para's (on all sorts of games) have them running about looking for ammo containers to bomb up their weapons. That just adds a level of delay that will slow the para's down to a terrible level.
Reply With Quote
  #6  
Old January 8th, 2009, 12:13 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by Listy View Post
I wonder if we can still chuck Ammo Dumps and such out the back of a Herc, as a Ghetto bomber (sorry been playing Supreme Commander too much recently).
I think this further creates the need for a special "bomb" unit for this work. Its already been pretty inconstant with crewed ammo carriers, but now the unit would just be immobilized rather than being potentially damaged.

Do the immobilized vehicles take damage on landing without their crew? Or is it just crew casualties that affect immediate effectiveness after drop?
Reply With Quote
  #7  
Old January 8th, 2009, 08:10 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
Mobhack is on a distinguished road
Default Re: Naval Gun on Land Map

Quote:
Originally Posted by thatguy96 View Post
Quote:
Originally Posted by Listy View Post
I wonder if we can still chuck Ammo Dumps and such out the back of a Herc, as a Ghetto bomber (sorry been playing Supreme Commander too much recently).
I think this further creates the need for a special "bomb" unit for this work. Its already been pretty inconstant with crewed ammo carriers, but now the unit would just be immobilized rather than being potentially damaged.

Do the immobilized vehicles take damage on landing without their crew? Or is it just crew casualties that affect immediate effectiveness after drop?
Why not actually read my post above?
Quote:
Vehicle can have a destroyed, or track damage result all on its own, so even if the crew survives then it may be dead or an immobile pillbox.
Vehicle can be destroyed all on its own. Destroyed ammo vehicles should do their usual thing, but if it stops silly things like parachuted ammo containers being used as impromptu bombs, then I am not in the slightest bit worried. (There is a level bomber class to dump explosives with).

Andy
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.