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  #1  
Old January 9th, 2009, 09:45 AM

legowarrior legowarrior is offline
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Default Re: Agartha: Golem Crafters

How necessary is gold or growth to the Agarthians?
Is turmoil/luck a good combination with them, because I do find it hard to find none Earth gems with the Agarthians.
How often should you buy Agarthian mages instead of the Golem Crafters?
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  #2  
Old January 9th, 2009, 09:43 AM

Sombre Sombre is offline
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Default Re: Agartha: Golem Crafters

Just to be clear, I /love/ agarthans. They're up there with Bog Beasts for me. They're just adorable and all 3 of the ages of agartha are interesting, different and cool.

It's just that Agarthans themselves are such a race of cave dwelling turkeys.
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  #3  
Old January 9th, 2009, 10:17 AM

chrispedersen chrispedersen is offline
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Default Re: Agartha: Golem Crafters

Quote:
Originally Posted by legowarrior View Post
I'm trying to get a handle on hte Agartha golem crafters for a single player game that I might use later on in multiplayer.
I'm stuck on what to use for a pretender and what kind of scales I need, to be specific, whether Growth should be a factor (what with all the old age going around) or use Order instead (and maybe get a perk if I use Hidden in the Sand).

For my pretender, I decided to go with an imprisoned oracle for the 600 design points and great dominion strengths, which would help my golems later on.

For magic, I have 9 Astral (to give me access to the ring of wizardry, and Golem spells, as well as all the usually perks) and 6 Earth (for the bless and so I can use Earth Blood) In combination I can create the Sword of Many Colors, with the Ring of Wizardry would allow my Golem Crafters to make Staff of Elemental Mastery (although I don't know if that is worth it).

So, the hard part (although I may be completely off with all of my pretenders) is the scales.
I have 42 points left over and an 8 dominion strengths.
I have so far 0 order
3 productivity
1 heat (cold blooded Agartha, so why not. Also counters many cold sides)
0 Growth
0 Luck
1 Magic

I'm playing with the idea of going3 turmoil, 3 luck and 1 in growth, but I'm curious of what people think?
I would go Astral 6 max, use the points to get another school (nature) to 4. GOH.
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  #4  
Old January 9th, 2009, 12:56 PM

legowarrior legowarrior is offline
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Default Re: Agartha: Golem Crafters

What about 4 in either water/fire/air. Water gets me claymen and a bonus to defense, fire gets me ???? and bonus to attack, Air gets me gargoyles, airshield and the ability to build Staffs of Elementally master.
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  #5  
Old January 9th, 2009, 11:30 AM
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Default Re: Agartha: Golem Crafters

I found that, in EA, you can expand quite rapidly with a nice bless, can't remember exactly, but something along the lines of f9/x6/x4. Not game winning, but it can bring you to the point where your summons take over the serious battles.
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  #6  
Old January 9th, 2009, 02:00 PM
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Default Re: Agartha: Golem Crafters

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Originally Posted by Humakty View Post
I found that, in EA, you can expand quite rapidly with a nice bless, can't remember exactly, but something along the lines of f9/x6/x4. Not game winning, but it can bring you to the point where your summons take over the serious battles.
Mmh, I tried a test game some time ago with a f9n6e6 bless and they... 5ucked maybe with an awake SC they can survive the initial stage better...
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Old January 9th, 2009, 01:36 PM

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Default Re: Agartha: Golem Crafters

Well I agree that KO is well aware the Agarthans are a tragic race.

But you imply that a glaive is somehow better in a cave, or that Agarthans do better there. They don't. They suck outside of caves and they suck inside them (in the extremely rare case where there is a cave on the map and agartha gets to fight in it).
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Old January 9th, 2009, 01:48 PM

legowarrior legowarrior is offline
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Default Re: Agartha: Golem Crafters

Is hidden in the sand a good spell for the Agartha to shoot for, or is it best just to aim for the statues and be done with?
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Old January 9th, 2009, 03:35 PM

MaxWilson MaxWilson is offline
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Default Re: Agartha: Golem Crafters

Quote:
Originally Posted by Sombre View Post
Well I agree that KO is well aware the Agarthans are a tragic race.

But you imply that a glaive is somehow better in a cave, or that Agarthans do better there. They don't. They suck outside of caves and they suck inside them (in the extremely rare case where there is a cave on the map and agartha gets to fight in it).
If Caves worked as intended (automatic Darkness), glaives would be pretty good on them because Agarthans wouldn't have a problem with attack/defense. In fact, Agarthans with glaives would be absolute monsters under such conditions. One hit, one kill.

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  #10  
Old January 9th, 2009, 03:28 PM

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Default Re: Agartha: Golem Crafters

That Sombre's description is hilarious. My first ever SP game (after messing a bit with the tutorial) while I was still playing the demo was with Agartha. I was struggling really bad to conquer the indies. And then I ran into my first AI opponent - Helheim. Needless to say, it was very frustrating.

In EA I would probably expand just with troglodytes and try to get to conj5 ASAP.
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