 
			
				January 9th, 2009, 10:17 AM
			
			
			
		  
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				Re: Agartha:  Golem Crafters
			 
             
			
		
		
		
		
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					Originally Posted by  legowarrior
					 
				 
				I'm trying to get a handle on hte Agartha golem crafters for a single player game that I might use later on in multiplayer.   
I'm stuck on what to use for a pretender and what kind of scales I need, to be specific, whether Growth should be a factor (what with all the old age going around) or use Order instead (and maybe get a perk if I use Hidden in the Sand). 
 
For my pretender, I decided to go with an imprisoned oracle for the 600 design points and great dominion strengths, which would help my golems later on. 
 
For magic, I have 9 Astral (to give me access to the ring of wizardry, and Golem spells, as well as all the usually perks) and 6 Earth (for the bless and so I can use Earth Blood)  In combination I can create the Sword of Many Colors, with the Ring of Wizardry would allow my Golem Crafters to make Staff of Elemental Mastery (although I don't know if that is worth it). 
 
So, the hard part (although I may be completely off with all of my pretenders) is the scales.   
I have 42 points left over and an 8 dominion strengths. 
I have so far 0 order 
3 productivity 
1 heat (cold blooded Agartha, so why not.  Also counters many cold sides) 
0 Growth 
0 Luck 
1 Magic 
 
I'm playing with the idea of going3 turmoil, 3 luck and 1 in growth, but I'm curious of what people think? 
			
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 I would go Astral 6 max, use the points to get another school (nature) to 4.  GOH.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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