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				February 15th, 2009, 02:06 PM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
						Posts: 1,055
					 Thanks: 4 
		
			
				Thanked 29 Times in 13 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 
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					Originally Posted by Dragar  Why sign the NAPS then? go for glory! |  
I tend to fight very nasty wars and there's no point in screwing my neighbors.  =)
 
I'm still putting in turns, just putting defenses in place and conquering indies. =\ |  
	
		
	
	
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				February 15th, 2009, 07:00 AM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2006 Location: Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Why was the host delayed 24 hours this turn?
 I am also wondering when are we going to change to a 48 hour hosting period?
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				February 15th, 2009, 07:08 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Oh, I was sure I posted here - Juffos requested some more time, as he is out. 
 48h timer will be around turn 25-30.
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				February 15th, 2009, 02:21 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
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				Thanked 54 Times in 39 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 hey, you can't go unless you sub me out!
 them's the rules!11!
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				February 17th, 2009, 10:14 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
						Posts: 2,676
					 Thanks: 83 
		
			
				Thanked 143 Times in 108 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 MA Caelum is offering 20W gems for a Dwarven Hammer.  Get em while they're cold!
 We will also entertain the notion of trading (a) Hammer(s) partially or in full for forging of Air or Water items to suit your national needs.  <3
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				February 18th, 2009, 05:43 PM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2008 
						Posts: 200
					 Thanks: 10 
		
			
				Thanked 10 Times in 6 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Arcosephale has a surplus of air gems. We will trade them 1:1 for fire, water, or earth gems. Contact by PM if interested. |  
	
		
	
	
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				February 18th, 2009, 07:38 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Vanheim's smiths are happy to produce Dwarven Hammers, in between the needs of our rather intense war for the valley with LA Man.  
 Please PM me if interested in trading for one. Interested in items/gems not including air & earth.
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				February 19th, 2009, 01:49 AM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				Thanked 29 Times in 13 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Intense War?? didn't LA Man go AI?! |  
	
		
	
	
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				February 19th, 2009, 01:59 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				Thanked 49 Times in 31 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I was playing MA Man :O
 Jazzepi
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				February 19th, 2009, 02:14 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
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				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Yep, LA Man is AI, but on the basis of province count appears to be winning! Why AI a seemingly leading position?
 That said, I was a bit surprised when I finally made it into bandar's castle anumber of turns after starshine went AI - thought I'd have a walkover and was almost embarrassed by the mage power in there!
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