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April 12th, 2009, 03:01 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver 
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The full answer being to download the "updated" version of the map, so that the proper image is available, since they didn't change between versions.
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April 12th, 2009, 08:18 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM'
It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays)
Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently.
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April 13th, 2009, 09:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest  And get back to fighting later :P
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April 13th, 2009, 03:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
It's Easter after all, nice weather outside,
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It's like a monsoon in Oregon right now, and I'm Atheist.
That said, I'm very dissatisfied with my turn right now, so any delay is fine by me. 
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April 13th, 2009, 09:36 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
nice weather?? first rain in months!! cooped up inside with no turns to play 
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April 14th, 2009, 03:01 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
It looks like homer feels strong enough to declare war on everyone by putting Bounty up...
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April 16th, 2009, 03:45 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Need 12 hours more on this turn please. Busy day, lots of things to do in turn.
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April 17th, 2009, 08:05 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, granted. But try not to repeat it, we are on 72h timer after all.
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April 18th, 2009, 03:57 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.
It was bad enough to manipulate some poor newbie into refusing to negotiate peace with me as MA C'tis, but then to wait until I am hip deep in war against the kings of attrition, only to flagrantly break NAP and massively assault me without warning - forget it, Zeldor, I am more than done with this sad joke of a game.
I'd love to see you win a game without the help of unsuspecting newbies, I really would - but grossly violating NAPs as well? I expected just slightly more.
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April 21st, 2009, 02:00 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by JimMorrison
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.
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I don't think that I could have been more clear. I was not going to submit any more turns. I waited out the timer, and there was no mention of finding a sub, so as stated, I set AI.
My apologies if anyone was too distracted by the proceeding posts to make note of this statement.
<3
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