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  #1  
Old April 12th, 2009, 03:01 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by Zeldor View Post
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver
The full answer being to download the "updated" version of the map, so that the proper image is available, since they didn't change between versions.
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Old April 12th, 2009, 08:18 PM

Calahan Calahan is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM'

It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays)

Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently.
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Old April 13th, 2009, 09:01 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest And get back to fighting later :P
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Old April 13th, 2009, 03:17 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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It's Easter after all, nice weather outside,
It's like a monsoon in Oregon right now, and I'm Atheist.

That said, I'm very dissatisfied with my turn right now, so any delay is fine by me.
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Old April 13th, 2009, 09:36 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

nice weather?? first rain in months!! cooped up inside with no turns to play
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Old April 14th, 2009, 03:01 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

It looks like homer feels strong enough to declare war on everyone by putting Bounty up...
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Old April 16th, 2009, 03:45 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Need 12 hours more on this turn please. Busy day, lots of things to do in turn.
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Old April 17th, 2009, 08:05 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, granted. But try not to repeat it, we are on 72h timer after all.
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Old April 18th, 2009, 03:57 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.

It was bad enough to manipulate some poor newbie into refusing to negotiate peace with me as MA C'tis, but then to wait until I am hip deep in war against the kings of attrition, only to flagrantly break NAP and massively assault me without warning - forget it, Zeldor, I am more than done with this sad joke of a game.

I'd love to see you win a game without the help of unsuspecting newbies, I really would - but grossly violating NAPs as well? I expected just slightly more.
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Old April 21st, 2009, 02:00 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by JimMorrison View Post
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.
I don't think that I could have been more clear. I was not going to submit any more turns. I waited out the timer, and there was no mention of finding a sub, so as stated, I set AI.

My apologies if anyone was too distracted by the proceeding posts to make note of this statement.

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