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April 21st, 2009, 03:58 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I guess I was under the impression that being an experienced MP player, you'd look for a sub yourself. That is usually considered good etiquette though I know all too well that many players bail and leave it to the host to find a sub.
Then again, I don't care that much since I am ready to throw in the towel myself this game. I wouldn't quit though w/o trying to find a sub though as it reflects poorly. Personally, I remember how players act in MP games and would not want to host a game with those that abandon games w/o looking for subs themselves.
Just my dos centavos.
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April 21st, 2009, 04:25 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I vote for continue, at least until my Tartarian army sees some action 
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April 21st, 2009, 04:36 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
It's not even a subbable position, that's the problem. What would I post? "Much of your forces are occupied in MA C'tis lands, and are completely diseased, the front runner has just broken NAP and is using Horrors and teleported thugs to trash your interior, this position is a great chance to waste your time!".
I am sure that if I honestly represented the position, I'd get tons of response.
And your comments of reliability make sense in general, but as with all things, you have to look for patterns, not outstanding occurrences. I am under a lot of stress right now, and wasting more time and effort on a game that went entirely in the map creator's favor very early on, and is all but over. I've seen people go AI with more capacity to impact the outcome of the game, and no one *****ed at them. <3
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April 21st, 2009, 04:57 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Horror? Where?
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April 21st, 2009, 05:17 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well you said "you need to sub out Caelum" so I assumed your position was subbable. I didn't realize your nation was in ruins and based on the comments of others around you, it sounded like Caelum going AI was going to seriously impact the game.
Anyway, I b**** at most people that go AI while they have some fight left in them, especially if it impacts a game that a lot of people have invested time in.
But in this case, I am not in a position to judge the impact of Caelum going AI since i have no scouts in your lands. And I am actually biased to end this game since it does feel like being a rat in Zeldor's maze 
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April 21st, 2009, 05:53 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by DonCorazon
Well you said "you need to sub out Caelum" so I assumed your position was subbable. I didn't realize your nation was in ruins and based on the comments of others around you, it sounded like Caelum going AI was going to seriously impact the game.
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I said sub it out or I go AI. I felt that was more polite than just outright saying "I am going AI".  The option was not taken, so the latter occurred.
As it stood, I was grinding C'tis down, and despite the ruination of wave after wave of brave Caelians (from Disease), I would eventually be the victor. Had it been a 1v1 against C'tis, I am certain he would have won at this point, but I would have stayed for the thrill of the battle. As it was, getting stabbed in the kidneys by the top dog while my nation is anemic from attrition was a sign of the quick and certain doom of the nation. Just to reiterate for the millionth time - had it been anything even remotely resembling a fighting chance, I'd have put in the time, I just don't have time for this.
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April 21st, 2009, 06:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by JimMorrison
Had it been a 1v1 against T'ien Ch'i
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Freudian. 8 \
Oh and to clarify, it's not like I'm out of this game so I can join another one ASAP, and maybe abandon it if I get pissed off. I'm pissed off because of my current time constraints, which aren't allowing me to keep up at all, and I'm just shedding games at this point, and will probably take a break from MP for awhile once I get disentangled.
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April 22nd, 2009, 06:01 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I was surprised when I took over one of the gateway provinces and found I could recruit not only Troll Mages, but also Circle Masters. These are very powerful units and we all should have known about this before the game started. Midgard and TC seem to have benefited a lot from these provinces with Troll Mage thug's rampaging around.
I always play to the bitter end in my games, having never gone AI. MA Caelum going AI right now is quite unbalancing to this game. However, I have been having fun so I would be disappointed if it stopped.
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April 22nd, 2009, 07:19 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I say if JM really needs to exit the game due to RL reasons then so be it, AI it up if a sub cant be found (by JM) ASAP. Sounds like he fighting a losing battle anyway so I can't really see how it would unbalance the game. MIght even distract my besiegers for a few turns
In other news, I hate Leprosy almost as much as I hate golem thugs.
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April 22nd, 2009, 08:06 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hmm perhaps not unbalance the game, but at least it gives TC more of an advantage. He has already gone AI and I wasn't prepared for it at all.
BTW I can't believe Leprosy is only 5 gems in CBM. Hopefully QM makes it cost more in the next version. Just the micromanagement stress alone is worth 10 gems  .
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