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April 24th, 2009, 10:11 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Evilhomer
Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
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Zeldor's neighbors should be attacking him at this point given their lead. If they aren't we agree TC has won.
And the main challenge Pyth has is Army of Lead (I waited to cast Master Enslave, hoping to benefit from your Fog Warriors Homer, but forgot the Troll Kings make Army of Lead so easy - one reason why I am annoyed with this map).
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April 24th, 2009, 07:11 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I fight for the freedon of Bogaris' lands from eeebil Mictlan oppression.
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April 28th, 2009, 10:31 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Frikken troll kings...
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April 28th, 2009, 02:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
BTw, I have postponed hosting by 12h, as 15 minutes before deadline there were still 5 people that didn't submit their turns. I am not going to do it again though, 72h should be more than enough to do your turns.
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April 28th, 2009, 03:33 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
everyone except arcos had their turns in on time (maybe LA pyth was a few minutes late, but only because he could) ... i was a bit peeved as I had been hurrying to get the turn done 
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April 28th, 2009, 03:42 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
72 hours is fine. gives me 71.5 hours to work up the energy to do my turn.
and yeah, i was ready to submit when i saw the clock get extended. i pretty much submitted it on time anyway but i don't think you need to add time in situations like that - it just increases the desire to procrastinate.
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April 28th, 2009, 03:50 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I didn't want to demotivate and demoralize people with 5 sudden stales. It looked really bad when I saw that  But yeah, one time only.
AI Caelum is not giving up. Recently my Golems tend to die way too often and way too early. It's not like in old good times...
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April 29th, 2009, 07:19 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yeah, I have been somewhat impressed by the AI Caelum armies. It might keep some of the commands in memory from the human player?
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April 30th, 2009, 06:40 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I thought I would have time to play this game once my work rotation ended and my 5 week vaccation started. Unfortunary beeing on travelling foot it has been more of a chore, so I will be steeping out of this game.
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April 30th, 2009, 07:32 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Evilhomer:
That's some bad news. Can you find a sub? OR play till we find one?
But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.
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