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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 11th, 2009, 06:07 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.4

Death magic itself is pretty strong, yes. Ideally I would have liked to balance the truly bad level 9 blesses like air and blood, but unfortunately that's not possible. But death 9 certainly doesn't measure up to blesses like earth, and it is one of the few I am able to mod, so hopefully some change is better than nothing.
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Old January 11th, 2009, 07:44 PM
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meister_miagi meister_miagi is offline
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Thumbs up Re: Conceptual Balance Mod 1.4

Thanks for this update, I really like the changes!

I noticed a little bug: you forgot an #end after the Great Black Bull, so the Son of Fenrir changes don't work.

I found some typos in the descriptions, I can fix them and post the changes here if you like.
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