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January 11th, 2009, 08:06 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K
I was exaggerating when I said I was being bankrupted. Honestly, mostly I'm just suggesting things--take them with a grain of salt, because 1) I'm honestly not very good, and 2) I haven't managed to get far enough to determine whether I 'll win and any super-duper-awesome combos. Most of this is conjecture.
Still, though, I managed to (with Dom3K) take 1 or 2 actual losses per battle in my main attack force (said 1 or 2 losses were easily replaced by my priests, who auto-summoned units each turn). I even managed to take Space Eel provinces reliably, which is rather hard to do, I find. I don't think they need any help.
Actually, that might help decrease the power of Shiar a bit--remove the priests' auto-summon powers. One could theoretically (and in practice) take no actual losses from battles simply by replacing lost units through priests.
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January 11th, 2009, 08:21 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K
about the god: blood vengeance is just there cus I never used it before and he could have it.. it's not needed for thematic purposes, he could loose it if it's too powerfull (to be honest I've never that in action ever so no idea how powerfull it actually is)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 11th, 2009, 08:26 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K
Blood Vengeance, in a nutshell, is as such: An attacker takes a potshot at Mr. Vengeful. I don't think it matters where the attacker is. If the attacker fails the MR check, he gets his giant flaming boulder thrown right back at him. Understandably, that hurts. It's not too useful against SCs, but it's great for indies (as I would know, since my dom-9 god was an indy-soloing machine, coming out with almost no scratches, except for that one time he tried to kill two Space Eels and died, but came back in the capital no worse for the wear).
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January 11th, 2009, 08:47 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Souls of Shiar, Shards of a dead world - a nation for dominions and dominions 3K
If I understand it correctly, blood vengeance also works in the strategic map. For example, if someone tried to use fires from afar and hit him, they would have a chance to damage themself with it instead of the unit with blood vengeance.
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