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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 12th, 2009, 03:50 PM

Aezeal Aezeal is offline
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Default Re: Curious problem with #newweapon

Well I just gave a new trooper in my Shiar mod a new weapon and gvae that command 2x and he kept having it once... another trooper had that weapon and another one and didn't get the 2nd weapon either.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old January 12th, 2009, 10:59 PM

Panpiper Panpiper is offline
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Default Re: Curious problem with #newweapon

I was able to skirt the problem by using a weapon's number code rather than the name string when specifying the weapon. I don't know why that would make a difference, but it did. I suppose there might be more than one weapon defined that uses the same text string but only one reference number per weapon, so the system could get confused with the use of the name string and wind up using a weapon that has different stats than one would expect. Resulting in of course, sometimes strange behavior.
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