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January 12th, 2009, 07:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Space Empires V post-mortem
Actually I like games with long processing times. It keeps me from starving, starving my kids, starving my pets, exploding my bladder, etc etc. In other words I need games that make my look up and look around at least a couple times every hour. I can check work-windows and such.
But SEV still hasnt hooked me either. I admit I havent tried the latest patch or looked at the mod list yet. Are the mods for SEIV in SEV yet? Not specifically but do we have really large galaxies? Do we have lots of nations? I really didnt need the fancy graphics, sound, and box-on-the-shelf. Id much rather have had the more moddable version.
IMHO
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January 12th, 2009, 08:28 PM
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Lieutenant Colonel
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Gandalf Parker
Actually I like games with long processing times. It keeps me from starving, starving my kids, starving my pets, exploding my bladder, etc etc. In other words I need games that make my look up and look around at least a couple times every hour. I can check work-windows and such
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The problem is that Space Empire's design as it is, ensues a lot of "Dead turns", where you're exploring solar systems at the beginning of the game, waiting for ships to be built (3 turns a ship), or waiting for your research to crank over, etc.
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January 13th, 2009, 02:37 AM
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Shrapnel Fanatic
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Gandalf Parker
Id much rather have had the more moddable version.
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Not entirely sure what that means, but SE5 is much more moddable than SE4. Formula-based data files, a scripting language for AI and events, etc. It's just much more painful to play.
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January 23rd, 2009, 03:47 PM
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Captain
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Re: Space Empires V post-mortem
Quote:
Originally Posted by Fyron
Quote:
Originally Posted by Gandalf Parker
Id much rather have had the more moddable version.
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Not entirely sure what that means, but SE5 is much more moddable than SE4. Formula-based data files, a scripting language for AI and events, etc. It's just much more painful to play.
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That's a sad truth. It's very moddable, but certainly a nuisance to play. The poor playability is what's a killer. 
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January 23rd, 2009, 04:11 PM
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National Security Advisor
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Re: Space Empires V post-mortem
I think for a lot of SE4 players there is a threshold of playing time that has to be invested in SE5 before they become efficient enough to make the game enjoyable. Once they reach that level, they start figuring out all the small nuggets of info and shortcuts that SE5 makes available which alleviate a lot of the turn-to-turn management that SE4 has.
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January 23rd, 2009, 04:19 PM
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Captain
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Join Date: Sep 2005
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Re: Space Empires V post-mortem
I don't know about that. SE4 grabbed me right out of the box, and kept my attention every since.
SE5 just never worked for me, and still has nothing to hold my interest.
There's just a certain combination in SE4 that worked, a combination that for me just never materialized in SE5.
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