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January 12th, 2009, 10:07 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MA Caelum - Fear of Flying
Ultimately, I do not see anything close to a +50% cost correlation on sacred commanders, especially not high end mages, most of the time. On units it can easily be upwards of +100% cost, but mages vary so widely in cost/power between different sources, that I am not even sure that one can draw a direct correlation at all. What it comes down to, is some nations have weak mages, and some nations have powerful nations..... but the sacred mages are not always the most expensive for the amount of power that they possess.
As an example compare:
High Seraph - 6.1 paths, 280 cost, mundane
Celestial Master - 6.1 paths, 250 cost, sacred
Starspawn (blue) - 6.1 paths, 280 cost, mundane
Bakemono Sorceror - 8.1 paths, 300 cost, sacred
All of these mages are MA, all are recruitable anywhere (save the Celestial Master), and both of the sacred mages are better cost/power ratio than the mundanes.
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January 12th, 2009, 10:18 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: MA Caelum - Fear of Flying
Quote:
Originally Posted by JimMorrison
What it comes down to, is some nations have weak mages, and some nations have powerful nations.....
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'Bottles of living bottles' ha ha 
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January 12th, 2009, 11:29 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MA Caelum - Fear of Flying
Quote:
Originally Posted by AreaOfEffect
Quote:
Originally Posted by JimMorrison
What it comes down to, is some nations have weak mages, and some nations have powerful nations.....
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'Bottles of living bottles' ha ha 
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Nations of living bottles!!
And while I agree that you cannot discount Micah's PoV, through sheer virtue of his demonstrated proficiency, I do think that there are numerous ways to play most nations, and for some of them, in fact, riding them hard and fast may not be the best solution - and/or other options have the potential to lead to equal success.
All I know, is with my own playstyles and preferences, Caelum is -all- about finesse. Other than using mammoths for your early expansion (and first early war since you may have dozens left over), Caelum has vast potential to segue into something fluid, amorphous, and so supple that there is no one point that you can break, yet it possesses the tensile strength to flay the flesh from your nation with deceptive ease.
Anyway, I'd REALLY like to win a game with Caelum before I unveil the details of my own strat, so it'll be a few months, I suppose.  Til then, you will all have to do with this strat, which again is quite gorgeous, and has a grace all its own, but is totally different from my own approach, or Micah's approach. There, three totally different ways to look at the nation already, and still most people disagree with AoE and myself about their potential for greatness. 
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January 13th, 2009, 12:04 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: MA Caelum - Fear of Flying
Quote:
Originally Posted by JimMorrison
Ultimately, I do not see anything close to a +50% cost correlation on sacred commanders, especially not high end mages, most of the time. On units it can easily be upwards of +100% cost, but mages vary so widely in cost/power between different sources, that I am not even sure that one can draw a direct correlation at all. What it comes down to, is some nations have weak mages, and some nations have powerful nations..... but the sacred mages are not always the most expensive for the amount of power that they possess.
As an example compare:
High Seraph - 6.1 paths, 280 cost, mundane
Celestial Master - 6.1 paths, 250 cost, sacred
Starspawn (blue) - 6.1 paths, 280 cost, mundane
Bakemono Sorceror - 8.1 paths, 300 cost, sacred
All of these mages are MA, all are recruitable anywhere (save the Celestial Master), and both of the sacred mages are better cost/power ratio than the mundanes.
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Whaa???!! I BEG TO DIFFER GOOD SIR. Assuming we're talking about MA, I would trade that Celestial Master for the ability to even have cap only Starspawns. EASILY. As for EA, it seems unfair to compare the EA CM to MA mages as their effectiveness is scaled differently.
Last edited by KissBlade; January 13th, 2009 at 12:22 AM..
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