Re: Phases of Gameplay
			 
             
			
		
		
		
		My opinion: 
 
1:  Mad dash for indies. 
2:  Initial expansion, against opponents still using national armies, but increasingly supported by spells. 
3.  Transition to endgame where armies are mostly superflous - pawns of play against the SC's and uber mages that have become de rigeur.  Characterized by wishes, master enslaves, tartarian factories. 
 
In the first phase - your pretender is an asset. 
Towards the end - you're protecting your pretender. 
 
Interesting Game idea:  Disable Call God.  When your pretender dies.. you're out! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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