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Old January 13th, 2009, 08:37 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Space Empires V post-mortem

Quote:
Originally Posted by Q View Post
Sorry but 15-20 seconds is definitely not "astronomical" in my opinion.
Um, that 15-20 second turn processing time is for Turn 1, in 2400.1; with no ships for everyone in the game, just their starting planets. If it's THAT bad then, how bad will it be when people have 30-40 ships?

And this by the way is on a Quad Core Q6600; something that most definitely was not widely available or cheap in 2006; when Space Empires 5 was released; most people still had relatively older systems that managed to run SE4 turns in a reasonable amount of time; and then BAM, they were hit with multi-minute turn processing...
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Old January 13th, 2009, 09:06 PM
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Captain Kwok Captain Kwok is offline
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Post Re: Space Empires V post-mortem

The first turn takes a bit longer than expected because the AI is designing their initial ships and units. Since this being run from a script being read into the game, it takes a couple seconds longer per AI.

Unfortunately, the foundation of SE5 was set prior to the widespread availability of dual/quad core units and Vista.
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