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				January 13th, 2009, 09:40 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
			 
             
			
		
		
		
		Good, it looks like we need just 1 more player and QM to fix CBM 1.4    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 09:43 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
			 
             
			
		
		
		
		MA mict thnx 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 12:34 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 12:41 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one. 
			
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I  am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 03:40 AM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Incabulos
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale.  Base resources for cav went from 15 -> 2, the biggest change in the game, bar one. 
			
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I  am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
  
			
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Strange.  I have verified what you said and its correct.  Very weird.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 04:11 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 05:07 AM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		LA Utgard please. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 08:35 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		Utgard is taken. 
 
Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 10:19 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		MA Man 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2009, 12:33 PM
			
			
			
		  
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				Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Zeldor
					 
				 
				Utgard is taken. 
 
Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs. 
			
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 OH drat.  Can you update the front page? 
Ok.  How about LA-Mictlan  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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