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  #1  
Old January 14th, 2009, 01:58 AM

cbreedon cbreedon is offline
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Default Re: Pillar of Fire

I was thinking about your scenario. Maybe you should have the tanks come a bit sooner. I think I had about 4 turns or so where I just hit the next turn button. My paras were out of missles and I didn't want to engage my small force against unknown Egyptians in the town. Also once the armor arrives it takes 3 or 4 turns to travel up the road and engage.
Just my thoughts... Anyway thanks for your time in making this scenario.
Craig
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  #2  
Old January 14th, 2009, 04:56 AM
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gingertanker gingertanker is offline
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Default Re: Pillar of Fire

Yes I think you arre right about the timings, as its very hard to get a decisive victory this way(you just run out of time).
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Old January 16th, 2009, 06:18 PM
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gingertanker gingertanker is offline
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Default Re: Pillar of Fire

ok. I gave the tanks an earlier arrival, so it should be better now.

almost 100 views on this thread, and only one person told me what he thinks of the scenario...I see 3 options:
1) no one has time to play my scenario...
2)people played it, think it sucks, and dont want to tell me.
3)People played it and liked it and dont bother telling me.

Ok, I know this sounds needy and lame, but i really want your opinions on this secnario. if its good, great. if its bad, why? how can i make it better?
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