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January 15th, 2009, 12:22 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod 1.4
Is it automatic, or does it require a hit? In other words, is it secondaryeffectalways like the brands, or secondaryeffect? I imagine it is secondaryeffectalways as aoe weapons usually are.
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January 15th, 2009, 12:27 PM
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Lieutenant General
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Location: Alaska
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Re: Conceptual Balance Mod 1.4
I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at const 2.
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January 15th, 2009, 04:51 PM
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Re: Conceptual Balance Mod 1.4
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).
I don't think it will hurt balance too much. The major candidate for examination I suppose is Abysia.
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January 15th, 2009, 04:52 PM
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BANNED USER
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Re: Conceptual Balance Mod 1.4
Under CBM 1.3 the Master of the Games - Multi hero for Ermor
and probably pythium, has at least a typo, and possibly an error.
attacks are generic sword, generic sword,,
ie., either an extra comma or a missing attack.
I presume its the same problem in 1.4
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January 15th, 2009, 05:45 PM
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Second Lieutenant
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Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).
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They are fire one so I imagine you might see a lot of them from now on, perhaps not, it's not like they'll have a bigger spot in the mid-end game than earlier 
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