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  #1  
Old January 17th, 2009, 06:58 PM

llamabeast llamabeast is offline
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Default Re: Nation - Tomb Kings - Released!

Okay, interesting. Well, I've just been working on improving the buffing spells, and I've made them much better. The trouble I was having was that there is no "MR negates with difficulty" - you can only have MR negates, or MR negates easily, and they give too low a success rate on the buffs. But I had a cunning idea, such that by using #nextspell, each casting of Resilience and Strength of Tomb actually casts it three times. This gives a pretty good success rate - one or two ordinary priests are enough to fully buff a small army. I've also slightly improved the healing spell. I've found that non-sacred troops are now plenty powerful enough to make effective raiding parties. Reasonable prot and high defence gives them good staying power, and enemy troops get tired in prolonged combat. A group of 10 or so Tomb Guards were easily able to fend off some indy knights.

What do you think of the Anubites and Servants of Horus? The idea was that you could use them, alongside the Watchers, to create non-undead armies if the enemy was using a lot of Wither Bones. Maybe I need to make them even cheaper?
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Old January 17th, 2009, 07:36 PM

rdonj rdonj is offline
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Default Re: Nation - Tomb Kings - Released!

That does sound like a decent way to get around the mr problem. You may or may not have noticed that I had almost completely stopped trying to use the holy spells there, because they had such a low success rate I could hardly get any of them to stick even when I had plenty of high priests. But having the holy spells work more consistently would go a long way in improving them so that they wouldn't need a bless as much.

The servants of horus and anubites aren't bad. I certainly had a hard time getting many in warhammerama but I had a pretty awful gem income for everything other than death. Making armies of them would be hard though without a pretty robust income. They could maybe use being a little cheaper, I wouldn't make them too much cheaper though. Hmm, anubites have to be repaired in a lab though iirc, so that does make a good argument for making them pretty cheap. Ushabti are almost definitely overcosted at 16 gems for one, but they are admittedly fairly powerful for when you get them, especially with a good bless.
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