.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2009, 12:33 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Crossbows vs. Longbows

If you start giving stuff like lances and longbows the AP tag, you're eroding the point of the tag in the first place, which is to differentiate weapons. Lances are not niche anti armour weapons in dom3, they are simply high damage weapons (which often makes them a good choice vs high prot units). A crossbow is a good choice vs armour, but much less of a good choice vs an unarmoured high hp unit, where you could be using shortbows, longbows, javs etc. It may not be completely realistic, but it makes for better gameplay and is intuitive.

You could mod maces etc to give secondary fatigue damage, but unless you make it something like AP rather than AN fatige damage and have a lowish value on it, they're going to be far too good against thugs etc. I don't want to see 20 peasants with clubs phasing a 28 prot cyclops just because they can't afford swords.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.