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January 22nd, 2009, 08:57 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion
Interesting idea, coming from playing kohan (rts) and my experience there going noob vs vet I think the size of this game isn't quite right. In kohan at the top of my game I could do a 3v1 assuming the 3 were completely clueless, but that is coming from an rts (think on the fly) as opposed to a tbs (time to think your turns through). 2v1 against players that had some idea of what they were doing sometimes wasn't even close. Also there is a unit cap in kohan of 20 companies while in dominions it's open ended (it doesn't take alot of skill to just recruit massive amounts of chaff and swarm and in a game like this numbers mean alot in the early game).
Another thing to consider is that the vet team is in all likely hood going to have to rush to even the playing field. This doesn't necessarily promote a good learning experience as it only shows that one aspect of the game.
I would suggest scaling the size back to 5noobs vs 3vets, on a randomly generated wrap around map with no water provinces, set starting spots, and a no attack/rush rule in effect for the first 14-20 turns. This way every one has time to set up, assuming the noobs get 15 prov each and the vets get 20 prov each and that the vets potentially will be surrounded it should make for a much more interesting and fun game for both the vets and the noobs.
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January 23rd, 2009, 02:29 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets, LA, CBM, open recruitment/discussion
Quote:
Originally Posted by Slobby
Interesting idea, coming from playing kohan (rts) and my experience there going noob vs vet I think the size of this game isn't quite right. In kohan at the top of my game I could do a 3v1 assuming the 3 were completely clueless, but that is coming from an rts (think on the fly) as opposed to a tbs (time to think your turns through). 2v1 against players that had some idea of what they were doing sometimes wasn't even close.
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Seems 2:1 is definately more balanced early on, I don't want the vets scared away or anything. The vets will need to work together just like the noobs.
Quote:
Originally Posted by Slobby
I would suggest scaling the size back to 5noobs vs 3vets, on a randomly generated wrap around map with no water provinces, set starting spots, and a no attack/rush rule in effect for the first 14-20 turns. This way every one has time to set up, assuming the noobs get 15 prov each and the vets get 20 prov each and that the vets potentially will be surrounded it should make for a much more interesting and fun game for both the vets and the noobs..
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Good ideas, though I worry about a randomly generated map, nightmare scenario where 1 noob ends up surrounded by vets, or even vice versa. Cradle seems to be a fairly balanced map (in terms of expansion, access, defense,etc.) though I'm still looking to see if I can find something more suited to team play.
If everyone would like a no attack/rush rule that is fine, though it is probably not important on a map with evenly placed starting locations.
Before starting, the vet team will have the right to review and reject any member of the noob team (check main post) on account of non-noobness. I want it to be as fair as possible for the vets.
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