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January 28th, 2009, 06:42 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Multiplayer Campaign Idea
Panzer Lehr Division
Right now as it stands these would be the German command positions I would need filled ( RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);
Panzer Lehr Division Commander ( would be 130th Panzer Lehr Recon BN Commander) 130th Panzer Lehr Recon BN Commander
130th Panzerjaeger Lehr Battalion
130th Panzer Pioneer Battalion
331st Army Flak Battalion
130th Panzer Artillery Regiment
Divisional Escort Company
130th Panzer Regiment Commander (would be II BN Commander)
I Battalion/6 Panzer Regiment/3 Panzer Division (attached)
II Battalion/130th Panzer Regiment
901st PanzerGrenadier Regiment Commander (would be I BN Commander)I Battalion/901st PanzerGrenadier Regiment
II Battalion/901st PanzerGrenadier Regiment 902nd PanzerGrenadier Regiment Commander (would be I BN Commander)I Battalion/902nd PanzerGrenadier Regiment
II Battalion/902nd PanzerGrenadier Regiment
As mentioned, Regiment commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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January 28th, 2009, 06:59 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Multiplayer Campaign Idea
4th Armored Division
Right now as it stands these would be the American command positions I would need filled ( RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);
4th Armored Division Commander (would be 25th Cavalry Recon Commander) 25th Cavalry Recon Squadron (Mechanized) (3 Troops)
24th Armored Engineer Battalion (3 Companies)
22nd Armored Field Artillery Battalion (Medium SP)
66th Armored Field Artillery Battalion (Medium SP)
94th Armored Field Artillery Battalion (Heavy SP)
704th Tank Destroyer Battalion (3 Companies)
489th AAA AW Battalion (SP) (4 Platoons)
Combat Command A Commander (would be 8th BN Commander)
8th Tank Battalion
10th Armored Infantry Battalion
Combat Command B Commander (would be 35th BN Commander) 35th Tank Battalion
51st Armored Infantry Battalion
Combat Command C Commander (would be 37th BN Commander) 37th Tank Battalion
53rd Armored Infantry Battalion
As mentioned, Combat Command commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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January 28th, 2009, 07:02 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Multiplayer Campaign Idea
OK, I figured an easy way to make it 7 vs 7. Each Division level Recon unit is now a playable command.
Also, the playable commands are Kampgruppe/Task Force organized so you will not be stuck playing a pure Infantry or Armor unit. You will have a mixture of both BUT it will be either Infantry or Armor heavy. 
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January 28th, 2009, 08:02 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Multiplayer Campaign Idea
Voluteering to lead a Batallion of the 4th Armored Division sir! waiting for more players to join
btw, created a zone for us Click me i'm a link! , to keep our info on a single place (did i go too far with this idea?) if i can get my dirty little paws on a place i can create a forum...
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Last edited by iCaMpWiThAWP; January 28th, 2009 at 08:14 PM..
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January 28th, 2009, 08:53 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Multiplayer Campaign Idea
Quote:
Originally Posted by iCaMpWiThAWP
Voluteering to lead a Batallion of the 4th Armored Division sir! waiting for more players to join
btw, created a zone for us Click me i'm a link! , to keep our info on a single place (did i go too far with this idea?) if i can get my dirty little paws on a place i can create a forum...
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No worries any added support ideas will help. I do have my own forum that I will likely set up a section for to help players communicate between battles and post AAR's, etc. It will also be a central contact location for files, rules, online OOB's etc.
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January 28th, 2009, 08:20 PM
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Corporal
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Join Date: Feb 2007
Location: UK
Posts: 87
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Hello!
nice work so far please count me in. After thinking about which German command to ask for I decided it might be more fun if I was appointed to one and then make the most of it!
A few points:
1.Don't forgot the Panzer Leher included the 116th (FKL) Panzer company with 14 Tiger II. I'm sure every sub unit commander will be hoping for these units!
2. How are you going to reflect the fact that the armoured and infantry units would in practice be working together at tactical level if in different commands? The Kampfgruppes of the time were normally all arms multi battalion affairs.
3. If going for battalion size I'd suggest a map of at least 100-150 by 100-150 if not more to allow for more manauver warfare.
4. Thinking about it further most of the regiments in the Leher Division also had regimental assets such as AA, Infantry gun and addtional pioneers. It may be worth letting the Regimental commanders assign them in a similar way to how you plan the Divs leaders to do for Div assets. If you need any aid in what regiments had what let me know
Thanks for all your hard work by the way!
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January 28th, 2009, 08:50 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Multiplayer Campaign Idea
Quote:
Originally Posted by blitzkreig
Hello!
nice work so far please count me in. After thinking about which German command to ask for I decided it might be more fun if I was appointed to one and then make the most of it!
A few points:
1.Don't forgot the Panzer Leher included the 116th (FKL) Panzer company with 14 Tiger II. I'm sure every sub unit commander will be hoping for these units!
2. How are you going to reflect the fact that the armoured and infantry units would in practice be working together at tactical level if in different commands? The Kampfgruppes of the time were normally all arms multi battalion affairs.
3. If going for battalion size I'd suggest a map of at least 100-150 by 100-150 if not more to allow for more manauver warfare.
4. Thinking about it further most of the regiments in the Leher Division also had regimental assets such as AA, Infantry gun and addtional pioneers. It may be worth letting the Regimental commanders assign them in a similar way to how you plan the Divs leaders to do for Div assets. If you need any aid in what regiments had what let me know
Thanks for all your hard work by the way!
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Some things to note.
The OOB's will be modified for playability and balance so some things may be left out. Also neither unit was at full strength (especially the Germans) so I will taking some leeway with what is actually included in the campaign. It will also NOT include the pounding via air that Lehr took so many things will end up being abstracted (AKA fudged).
Because players will have to purchase their OOB before each battle losses will need to be adjusted so that players can purchase the units in WinSPWW2. For example if you lose 2 tanks of a 5 tank platoon in the previous battle how do you allow the player to use that platoon in the next battle when you cannot purchase a 3 tank platoon in the WinSPWW2 purchase screens. Same for squads that have losses, while they should start the next battle with 3 men instead of 12, you cannot simulate this in the purchase screens. Things like this will be "abstracted".
Regarding the detailed OOB's, please see my previous reply to iCaMpWiThAWP. Much will be abstracted/adjusted for balance and playability (plus I need to keep this manageable) so not all units that may have been involved will be included.
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