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Old January 29th, 2009, 04:19 PM
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Default What a balls up

TF> All originals cleared then squad on hill recieced fire from another sniper at 400m so MkIII covered it & damaged mobelwagon with smoke dis.

Now the problem ATG is 25mm & will not be alone, tanks can risk taking damage in support of troops but every other vehicle can die. Not to mention several of those mountain guns could well be on the moutain & go to direct fire mode.
I can proceed a bit further down the road in cover & have a couple of units near to check as mines would make sense & think AI likes to stick on road.
Otherwise I have run out of cover its wide open, even the woods slightly South are 90% visible to units on the heights as intermitent & varying heights. I probably need to work my way to North village & come down map top of mountain.
The MF the depression seems fine & mine free but leads to the point of the V that forms the heights. Fire will come from everywhere so am thinking have to go North clear anything in woods & link with TF so at least I have a solid fire base. Means his arty has solid targets to though. BF again is going to have to come in on flank to at least restrict fire on. Limited arty I have must be careful not to waste smoke & forces might have to go individualy. Need speed for best use of smoke but mines could then catch me out.
Having a think before continue with this turn limited arty & high vis against what I am thinking is a gun & troop defence means might well pay a high price in Greece as I actualy have to get close enough to find them & not get shelled out of existence in the process.
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