.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2009, 01:55 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Getting AAA to fire

Quote:
Originally Posted by DRG View Post
You do not tell us who you are playing as or when. All I know is there were Bofors involved and maybe AAMG's. IDK why people think not giving all relevant details is being helpful. There *MAY* be an OOB error that is causing the error. Knowing who and when goes a long way sort things like that out

Here's a save game. The player with the Bofors, as that is the only known weapon, is P1 and is Canadian. P2 the AI is German. The map is dead flat desert and the visibilty is 68. There will be an airstrike . Watch what happens. Press " Quit Orders" when the game loads


Don
Is not the bofors data used for all nations? You are saying that a Cdn bofors is different from a UK bofors?

It is UK vs Ger 1939. Bofors set up in an open field in a U shape, 6 guns. The field is about 10 hexes wide and 15-20 hexes long with a single row of trees outlining it. Vis to tree line is about 15-20 hexes, then there is a single row of trees and open terrain behind. A/C came in either on my side of the trees, on top of the trees, or the hex behind the trees. About 8 a/c came in with not a single shot being fired. Vis in game is 60+. Guns are stationary, have not moved for at least 3 turns. Unit xp/moral is 70s. Guns did not fire the turn before when a/c came in either, except for a single shot by a bofors I had just moved (I have 8 total, 6 not moving and 2 were moving more forward)and unlimbered that the a/c flew over. This bofors was surrounded by trees in a defile (using as infantry bashers since they were not doing much else). Range of shot was 2 hexes, no joy.

Do you need anything else?

In my games I have seen more shooting by tank AA-MG then by dedicated AAA.
Reply With Quote
  #2  
Old January 31st, 2009, 12:54 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,721
Thanks: 4,170
Thanked 5,970 Times in 2,929 Posts
DRG will become famous soon enough
Default Re: Getting AAA to fire

Quote:
Originally Posted by Weasel View Post


Is not the bofors data used for all nations? You are saying that a Cdn bofors is different from a UK bofors?
NO How did that get twisted around like that ? How do I know what nation you were using and what unit using what weapon if you don't tell us and we have to guess ? I said it *MAY* be an OOB error but how am I supposed to check that unless we know the details ???


Quote:
Originally Posted by Weasel View Post
It is UK vs Ger 1939. Bofors set up in an open field in a U shape, 6 guns. The field is about 10 hexes wide and 15-20 hexes long with a single row of trees outlining it. Vis to tree line is about 15-20 hexes, then there is a single row of trees and open terrain behind. A/C came in either on my side of the trees, on top of the trees, or the hex behind the trees. About 8 a/c came in with not a single shot being fired. Vis in game is 60+. Guns are stationary, have not moved for at least 3 turns. Unit xp/moral is 70s. Guns did not fire the turn before when a/c came in either, except for a single shot by a bofors I had just moved (I have 8 total, 6 not moving and 2 were moving more forward)and unlimbered that the a/c flew over. This bofors was surrounded by trees in a defile (using as infantry bashers since they were not doing much else). Range of shot was 2 hexes, no joy.

Do you need anything else?

Yeah, what we tell everyone over and over-- how about a save game so we can actually see it.

If you ran my save you will see Bofors firing at aircraft and there is NO difference in the weapons stats between the Brit and CDN OOB's for that weapon

Don
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.