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February 1st, 2009, 07:20 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3 bogarus questions
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation. It looks a little strange how it's determined what happens. There are 100 tries to find a valid event for the province in question. If one is found that applies, then the next one is rolled. If there wasn't a valid event found, then fortune tellers get into play. A roll is made against the added fortune teller power in the province from all units. Now, this looks strange, the fortune teller power in % is for FAILING the check, is what it looks to me, so low fortune teller power is better than a high one. In case the checks succeeds, the roll for the failed random event is redone. I don't know if I'm reading this wrong, but I think that maybe JK has the inequality in the wrong way.
After these 4 normal events are done for all the nations, the monsters may generate random events, too (contrary to what I said above, where I thought that they'd just affect the outcomes). The unit's value gives the chance in percent that a random event occurs. Positive values for positive events, negative values for negative events. This is done per-unit, not per-province, the Likho isn't balanced out by 10 Firebirds, it's just 10 times more likely to spawn a random event than the Firebird.
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February 3rd, 2009, 08:15 AM
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: 3 bogarus questions
Quote:
Originally Posted by lch
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation.
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That may be the intention of the code, but there's a bug in it somewhere.
I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:
http://forum.shrapnelgames.com//show...7&postcount=38
It looks like event #3 is duplicated and happens in a second province.
Event #4 is also duplicated and happens in a second province.
So, 4 unique events, but 6 provinces getting the benefits of random events.
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February 3rd, 2009, 09:52 AM
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3 bogarus questions
Quote:
Originally Posted by vfb
Quote:
Originally Posted by lch
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation.
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That may be the intention of the code, but there's a bug in it somewhere.
I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:
http://forum.shrapnelgames.com//show...7&postcount=38
It looks like event #3 is duplicated and happens in a second province.
Event #4 is also duplicated and happens in a second province.
So, 4 unique events, but 6 provinces getting the benefits of random events.
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I remember that I had some turns in MP games a while ago where it looked like the same events were repeated, too. I attributed this to remote spells cast by my enemies at the time, though. I can't see anything in there that would cause more than 4 "normal", not unit-generated, random events. As soon as one is being processed, the next one is rolled, unless there have been already four of them, then it's the next nation's turn.
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